bloat-buster/dependencies/glslang-15.0.0/Test/spv.looseUniformNoLoc.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
176 B
GLSL

#version 450 core
layout(location = 0)
in vec4 foo;
layout(location = 0)
out vec4 bar;
uniform vec4 uv;
void main()
{
bar = foo;
gl_Position = foo;
}