bloat-buster/dependencies/glslang-15.0.0/Test/spv.merge-unreachable.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

9 lines
182 B
GLSL

#version 450
precision mediump int; precision highp float;
layout(location=1) in highp vec4 v;
void main (void)
{
if (v == vec4(0.1,0.2,0.3,0.4)) discard;
else return;
}