bloat-buster/dependencies/glslang-15.0.0/Test/spv.pushConstantAnon.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

18 lines
285 B
GLSL

#version 400
layout(push_constant) uniform Material {
int kind;
float fa[3];
};
out vec4 color;
void main()
{
switch (kind) {
case 1: color = vec4(0.2); break;
case 2: color = vec4(0.5); break;
default: color = vec4(fa[1]); break;
}
}