bloat-buster/dependencies/glslang-15.0.0/Test/spv.sampleMaskOverrideCoverage.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

7 lines
190 B
GLSL

#version 450
#extension GL_NV_sample_mask_override_coverage : enable
in vec4 color;
layout(override_coverage) out int gl_SampleMask[];
void main() {
gl_SampleMask[0] = int(0xFFFFFFFF);
}