David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
223 B
GLSL

#version 450
layout(set = 4, binding = 7) uniform sampler2D samp2D;
layout(set = 0, binding = 8) buffer setBuf {
vec4 color;
} setBufInst;
out vec4 color;
void main()
{
color = setBufInst.color;
}