David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

19 lines
242 B
GLSL

#version 450
flat in int i1;
flat in uint u1;
flat in ivec3 i3;
flat in uvec3 u3;
out ivec3 icolor;
out uvec3 ucolor;
void main()
{
icolor = i3 << u1;
icolor <<= 4u;
ucolor = u3 >> i1;
ucolor >>= 5;
}