bloat-buster/dependencies/glslang-15.0.0/Test/spv.specConstArrayCheck.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
256 B
GLSL

#version 450
layout(constant_id = 0) const uint a = 1;
layout(constant_id = 1) const uint b = 2;
layout(location = 0) out uint o;
void main() {
uint arr1[a+a];
uint arr2[b];
o = arr1[1];
o = arr2[1];
o = arr1[6];
o = arr2[6];
}