David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
150 B
GLSL

#version 460
float f;
float a1;
float foo();
out float cout;
void main()
{
f = 10;
float g = foo();
f += g;
f += gl_FragCoord.y;
}