David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

17 lines
259 B
GLSL

#version 410
// a different version number makes different id's for the same shared symbol
float a2;
float f;
float bar();
out float cout;
in float cin;
float foo()
{
float h2 = 2 * f + cin;
float g2 = bar();
return h2 + g2 + gl_FragCoord.y;
}