David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
175 B
GLSL

#version 460
float f;
float h3 = 3.0;
out float cout;
in float cin;
float bar()
{
h3 *= f;
float g3 = 2 * h3;
cout = g3;
return h3 + g3 + gl_FragCoord.y;
}