David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
135 B
GLSL

#version 460
struct A {
float x;
};
A test() {
return A(1.0);
}
void main() {
test().z; // A.z does not exist, causes a crash
}