20 lines
342 B
GLSL
20 lines
342 B
GLSL
#version 430 core
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#extension GL_ARB_enhanced_layouts : require
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layout(isolines, point_mode) in;
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layout (location = 1, component = 0) in vec2 gohan[];
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layout (location = 1, component = 2) patch in vec2 goten;
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in vec4 tcs_tes[];
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out vec4 tes_gs;
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void main()
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{
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vec4 result = tcs_tes[0];
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tes_gs += result;
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}
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