bloat-buster/dependencies/glslang-15.0.0/Test/textureoffset_sampler2darrayshadow.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

12 lines
227 B
GLSL

#version 300 es
precision mediump float;
in highp vec4 dEQP_Position;
uniform mediump sampler2DArrayShadow s;
void main()
{
gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0)));
gl_Position = dEQP_Position;
}