bloat-buster/dependencies/glslang-15.0.0/Test/vk.relaxed.errorcheck.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

20 lines
370 B
GLSL

#version 460
layout (location = 0) in vec4 io;
out vec4 o;
// default uniforms will be gathered into a uniform block
uniform vec4 a; // declared in both stages with different types
uniform float test; // declared twice in this compilation unit
uniform vec2 test;
vec4 foo() {
return a + vec4(test);
}
void main() {
o = io + foo();
}