David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
277 B
GLSL

#version 310 es
layout(location = 2) in vec4 inv4;
layout(location = 1) out vec4 outv4;
layout(binding = 3) uniform uBlock {
vec4 a;
ivec4 b;
uvec4 c;
} uInst;
void main()
{
outv4 = normalize(inv4) * uInst.a * vec4(uInst.b) * vec4(uInst.c);
}