bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.array.multidim.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

21 lines
344 B
GLSL

float float_array[5][4][3];
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
float4 float4_array_1[2][3];
float4 float4_array_2[5][3];
float4_array_1[1][2] = float_array[2][3][1];
float4_array_2[1] = float4_array_1[0];
PS_OUTPUT psout;
psout.Color = float4_array_1[1][2];
return psout;
}