bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.clipdistance-7.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

24 lines
534 B
GLSL

struct VS_OUTPUT {
float4 Position : SV_Position;
float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+vec4 (skip)
float4 clip1 : SV_ClipDistance1; // ...
};
VS_OUTPUT main()
{
VS_OUTPUT Output;
Output.Position = 0;
Output.clip0.x = 0;
Output.clip0.y = 1;
Output.clip0.z = 2;
// Position 3 is skipped
Output.clip1.x = 4;
Output.clip1.y = 5;
Output.clip1.z = 6;
Output.clip1.w = 7;
return Output;
}