bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.clipdistance-9.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

20 lines
450 B
GLSL

struct VS_OUTPUT {
float4 Position : SV_Position;
};
// Test packing 0 and 1 semantics into single array[4] output, from out fn params.
VS_OUTPUT main(out float3 clip0 : SV_ClipDistance0, out float clip1 : SV_ClipDistance1)
{
VS_OUTPUT Output;
Output.Position = 0;
clip0.x = 0;
clip0.y = 1;
clip0.z = 2;
// Position 3 is packed from clip1's float
clip1 = 3;
return Output;
}