bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.promote.binary.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

29 lines
381 B
GLSL

struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform bool bval;
uniform bool4 bval4;
uniform int ival;
uniform int4 ival4;
uniform float fval;
uniform float4 fval4;
PS_OUTPUT main()
{
ival % fval;
ival4 % fval4;
bval % fval;
bval4 % fval4;
int l_int = 1;
l_int %= fval;
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}