bloat-buster/dependencies/glslang-15.0.0/Test/spv.ARMCoreBuiltIns.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

9 lines
234 B
GLSL

#version 450
#extension GL_ARM_shader_core_builtins: enable
layout(location = 0) out uvec4 data;
void main (void)
{
uint temp = gl_WarpMaxIDARM;
data = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp);
}