bloat-buster/dependencies/glslang-15.0.0/Test/spv.always-discard2.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

20 lines
304 B
GLSL

#version 140
in vec2 tex_coord;
void main (void)
{
vec4 white = vec4(1.0);
vec4 black = vec4(0.2);
vec4 color = white;
// First, cut out our circle
float x = tex_coord.x*2.0 - 1.0;
float y = tex_coord.y*2.0 - 1.0;
discard;
gl_FragColor = color;
}