bloat-buster/dependencies/glslang-15.0.0/Test/spv.dataOutIndirect.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

13 lines
138 B
GLSL

#version 140
in vec4 Color;
out vec4 fcolor[4];
uniform b { int i; } bName;
void main()
{
fcolor[bName.i] = Color;
}