bloat-buster/dependencies/glslang-15.0.0/Test/spv.functionNestedOpaque.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

27 lines
254 B
GLSL

#version 450
uniform struct S {
sampler2D s;
} si;
void foo(sampler2D t)
{
texture(t, vec2(0.5));
}
void barc(const S p)
{
foo(p.s);
}
void bar(S p)
{
foo(p.s);
}
void main()
{
barc(si);
bar(si);
}