bloat-buster/dependencies/glslang-15.0.0/Test/spv.ssbo.autoassign.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

25 lines
383 B
GLSL

cbuffer TestCB
{
uint W;
uint H;
};
struct BufType
{
float4 va;
float4 vb;
};
StructuredBuffer < BufType > SB0;
RWStructuredBuffer < BufType > SB1;
float4 main(float4 pos : POS) : SV_Target0
{
float4 vTmp = SB0[pos.y * W + pos.x].va + SB0[pos.y * W + pos.x].vb;
vTmp += SB1[pos.y * W + pos.x].va + SB1[pos.y * W + pos.x].vb;
return vTmp;
}