bloat-buster/dependencies/glslang-15.0.0/Test/spv.vecMatConstruct.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
207 B
GLSL

#version 450
void main()
{
mat4x3 m;
vec2 v2 = vec2(m);
vec3 v3 = vec3(m);
vec4 v4 = vec4(m);
ivec2 iv2 = ivec2(m);
ivec3 iv3 = ivec3(m);
ivec4 iv4 = ivec4(m);
}