David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

17 lines
211 B
GLSL

#version 140
in vec4 bigColor;
in vec4 BaseColor;
in float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
gl_FragColor = color;
}