David Gonzalez Martin 7565edc4d1 Integrate stb_truetype
2024-11-11 21:06:11 -06:00

15 lines
266 B
GLSL

#version 450
//shader input
layout (location = 0) in vec2 in_uv;
//output write
layout (location = 0) out vec4 out_frag_color;
layout(set = 0, binding = 0) uniform sampler2D display_texture;
void main()
{
out_frag_color = texture(display_texture, in_uv);
}