David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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481 B
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spv.fragmentDensity.vert
ERROR: 0:10: 'gl_FragSizeEXT' : undeclared identifier
ERROR: 0:10: 'assign' : cannot convert from ' temp float' to 'layout( location=0) smooth out highp 2-component vector of uint'
ERROR: 0:11: 'gl_FragInvocationCountEXT' : undeclared identifier
ERROR: 0:11: 'assign' : cannot convert from ' temp float' to 'layout( location=2) smooth out highp int'
ERROR: 4 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link