58 lines
1.8 KiB
Plaintext
58 lines
1.8 KiB
Plaintext
GL_ARB_gpu_shader5.u2i.vert
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WARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
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Shader version: 150
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Requested GL_ARB_gpu_shader5
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp uint)
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0:9 'v' ( temp uint)
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0:9 Constant:
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0:9 0 (const uint)
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0:10 move second child to first child ( temp uint)
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0:10 'v' ( temp uint)
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0:10 subtract ( temp uint)
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0:10 Convert int to uint ( temp uint)
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0:10 'u2' ( uniform int)
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0:10 Convert int to uint ( temp uint)
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0:10 'u1' ( uniform int)
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0:? Linker Objects
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0:? 'u1' ( uniform int)
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0:? 'u2' ( uniform int)
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0:? 'result' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 150
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Requested GL_ARB_gpu_shader5
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp uint)
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0:9 'v' ( temp uint)
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0:9 Constant:
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0:9 0 (const uint)
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0:10 move second child to first child ( temp uint)
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0:10 'v' ( temp uint)
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0:10 subtract ( temp uint)
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0:10 Convert int to uint ( temp uint)
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0:10 'u2' ( uniform int)
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0:10 Convert int to uint ( temp uint)
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0:10 'u1' ( uniform int)
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0:? Linker Objects
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0:? 'u1' ( uniform int)
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0:? 'u2' ( uniform int)
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0:? 'result' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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