David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

36 lines
1.2 KiB
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dataOut.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 direct index ( temp 4-component vector of float FragData)
0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
0:7 Constant:
0:7 1 (const int)
0:7 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' ( smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 direct index ( temp 4-component vector of float FragData)
0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
0:7 Constant:
0:7 1 (const int)
0:7 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' ( smooth in 4-component vector of float)