57 lines
2.8 KiB
Plaintext
57 lines
2.8 KiB
Plaintext
spv.ext.ShaderTileImage.depth_stencil.frag
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WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
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"precision mediump int; precision highp float;"
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 26
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Capability Shader
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Capability TileImageDepthReadAccessEXT
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Capability TileImageStencilReadAccessEXT
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Extension "SPV_EXT_shader_tile_image"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 16 22
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 460
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SourceExtension "GL_EXT_shader_tile_image"
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Name 4 "main"
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Name 8 "depth"
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Name 12 "stencil_value"
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Name 16 "stencil_out"
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Name 22 "depth_out"
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Decorate 13 RelaxedPrecision
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Decorate 16(stencil_out) Location 0
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Decorate 22(depth_out) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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10: TypeInt 32 0
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11: TypePointer Function 10(int)
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14: TypeVector 10(int) 4
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15: TypePointer Output 14(ivec4)
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16(stencil_out): 15(ptr) Variable Output
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18: 10(int) Constant 0
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20: TypeVector 6(float) 4
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21: TypePointer Output 20(fvec4)
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22(depth_out): 21(ptr) Variable Output
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24: 6(float) Constant 0
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4(main): 2 Function None 3
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5: Label
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8(depth): 7(ptr) Variable Function
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12(stencil_value): 11(ptr) Variable Function
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9: 6(float) DepthAttachmentReadEXT
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Store 8(depth) 9
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13: 10(int) StencilAttachmentReadEXT
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Store 12(stencil_value) 13
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17: 10(int) Load 12(stencil_value)
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19: 14(ivec4) CompositeConstruct 17 18 18 18
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Store 16(stencil_out) 19
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23: 6(float) Load 8(depth)
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25: 20(fvec4) CompositeConstruct 23 24 24 24
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Store 22(depth_out) 25
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Return
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FunctionEnd
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