bloat-buster/dependencies/glslang-15.0.0/Test/baseResults/vk.relaxed.errorcheck.vert.out
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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vk.relaxed.errorcheck.vert
Shader version: 460
0:? Sequence
0:9 Function Definition: foo( ( global highp 4-component vector of float)
0:9 Function Parameters:
0:10 Sequence
0:10 Branch: Return with expression
0:10 vector swizzle ( temp highp 4-component vector of float)
0:10 a: direct index for structure ( uniform highp 2-component vector of float)
0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
0:10 Constant:
0:10 0 (const uint)
0:10 Sequence
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp highp 4-component vector of float)
0:14 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:14 Function Call: foo( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
0:? 'gl_VertexIndex' ( in int VertexIndex)
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
vk.relaxed.errorcheck.frag
ERROR: 0:11: 'test' : Redeclaration: already declared as " uniform highp float"
ERROR: 1 compilation errors. No code generated.
Shader version: 460
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:13 Function Definition: foo( ( global highp 4-component vector of float)
0:13 Function Parameters:
0:14 Sequence
0:14 Branch: Return with expression
0:14 add ( temp highp 4-component vector of float)
0:14 a: direct index for structure ( uniform highp 4-component vector of float)
0:14 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp float test})
0:14 Constant:
0:14 0 (const uint)
0:14 Construct vec4 ( temp highp 4-component vector of float)
0:14 test: direct index for structure ( uniform highp float)
0:14 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp float test})
0:14 Constant:
0:14 1 (const uint)
0:17 Function Definition: main( ( global void)
0:17 Function Parameters:
0:18 Sequence
0:18 move second child to first child ( temp highp 4-component vector of float)
0:18 'o' ( out highp 4-component vector of float)
0:18 add ( temp highp 4-component vector of float)
0:18 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:18 Function Call: foo( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:? 'o' ( out highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp float test})
Linked vertex stage:
Linked fragment stage:
ERROR: Linking unknown stage stage: Types must match:
a: " uniform highp 2-component vector of float" versus " uniform highp 4-component vector of float"
Shader version: 460
0:? Sequence
0:9 Function Definition: foo( ( global highp 4-component vector of float)
0:9 Function Parameters:
0:10 Sequence
0:10 Branch: Return with expression
0:10 vector swizzle ( temp highp 4-component vector of float)
0:10 a: direct index for structure ( uniform highp 2-component vector of float)
0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
0:10 Constant:
0:10 0 (const uint)
0:10 Sequence
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp highp 4-component vector of float)
0:14 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:14 Function Call: foo( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
0:? 'gl_VertexIndex' ( in int VertexIndex)
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
Shader version: 460
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:13 Function Definition: foo( ( global highp 4-component vector of float)
0:13 Function Parameters:
0:14 Sequence
0:14 Branch: Return with expression
0:14 add ( temp highp 4-component vector of float)
0:14 a: direct index for structure ( uniform highp 4-component vector of float)
0:14 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp float test})
0:14 Constant:
0:14 0 (const uint)
0:14 Construct vec4 ( temp highp 4-component vector of float)
0:14 test: direct index for structure ( uniform highp float)
0:14 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp float test})
0:14 Constant:
0:14 1 (const uint)
0:17 Function Definition: main( ( global void)
0:17 Function Parameters:
0:18 Sequence
0:18 move second child to first child ( temp highp 4-component vector of float)
0:18 'o' ( out highp 4-component vector of float)
0:18 add ( temp highp 4-component vector of float)
0:18 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:18 Function Call: foo( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:? 'o' ( out highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp float test})
Validation failed
SPIR-V is not generated for failed compile or link