bloat-buster/dependencies/glslang-15.0.0/Test/spv.ext.ShaderTileImage.subpassinput.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
254 B
GLSL

#version 450
#extension GL_EXT_shader_tile_image : require
precision highp float;
layout(set = 0, binding = 0, input_attachment_index = 0) uniform subpassInput i;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = subpassLoad(i);
}