bloat-buster/dependencies/glslang-15.0.0/Test/spv.ext.ShaderTileImage.wronglayout.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
318 B
GLSL

#version 460
#extension GL_EXT_shader_tile_image : require
precision highp float;
precision mediump int;
layout(binding=0, set=0, input_attachment_index=0) tileImageEXT highp attachmentEXT in_color;
layout(location=0) out highp vec4 out_color;
void main(void)
{
out_color = colorAttachmentReadEXT(in_color);
}