869 lines
46 KiB
Plaintext
869 lines
46 KiB
Plaintext
hlsl.load.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:43 Function Definition: getOffset1( ( temp int)
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0:43 Function Parameters:
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0:? Sequence
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0:44 Branch: Return with expression
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0:44 Constant:
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0:44 1 (const int)
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0:48 Function Definition: getOffset2( ( temp 2-component vector of int)
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0:48 Function Parameters:
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0:? Sequence
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0:49 Branch: Return with expression
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0:49 Constant:
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0:49 1 (const int)
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0:49 1 (const int)
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0:53 Function Definition: getOffset3( ( temp 3-component vector of int)
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0:53 Function Parameters:
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0:? Sequence
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0:54 Branch: Return with expression
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0:54 Constant:
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0:54 1 (const int)
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0:54 1 (const int)
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0:54 1 (const int)
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0:58 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Function Parameters:
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0:? Sequence
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0:62 textureFetchOffset ( temp 4-component vector of float)
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0:62 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:62 vector swizzle ( temp int)
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0:62 c2: direct index for structure ( uniform 2-component vector of int)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:62 Constant:
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0:62 1 (const uint)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 direct index ( temp int)
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0:62 c2: direct index for structure ( uniform 2-component vector of int)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:62 Constant:
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0:62 1 (const uint)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Function Call: getOffset1( ( temp int)
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0:63 textureFetchOffset ( temp 4-component vector of int)
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0:63 'g_tTex1di4' ( uniform itexture1D)
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0:63 vector swizzle ( temp int)
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0:63 c2: direct index for structure ( uniform 2-component vector of int)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:63 Constant:
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0:63 1 (const uint)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index ( temp int)
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0:63 c2: direct index for structure ( uniform 2-component vector of int)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:63 Constant:
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0:63 1 (const uint)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Function Call: getOffset1( ( temp int)
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0:64 textureFetchOffset ( temp 4-component vector of uint)
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0:64 'g_tTex1du4' ( uniform utexture1D)
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0:64 vector swizzle ( temp int)
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0:64 c2: direct index for structure ( uniform 2-component vector of int)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:64 Constant:
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0:64 1 (const uint)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 direct index ( temp int)
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0:64 c2: direct index for structure ( uniform 2-component vector of int)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:64 Constant:
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0:64 1 (const uint)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Function Call: getOffset1( ( temp int)
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0:67 textureFetchOffset ( temp 4-component vector of float)
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0:67 'g_tTex2df4' ( uniform texture2D)
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0:67 vector swizzle ( temp 2-component vector of int)
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0:67 c3: direct index for structure ( uniform 3-component vector of int)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:67 Constant:
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0:67 2 (const uint)
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0:67 Sequence
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 1 (const int)
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0:67 direct index ( temp int)
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0:67 c3: direct index for structure ( uniform 3-component vector of int)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:67 Constant:
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0:67 2 (const uint)
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0:67 Constant:
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0:67 2 (const int)
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0:67 Function Call: getOffset2( ( temp 2-component vector of int)
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0:68 textureFetchOffset ( temp 4-component vector of int)
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0:68 'g_tTex2di4' ( uniform itexture2D)
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0:68 vector swizzle ( temp 2-component vector of int)
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0:68 c3: direct index for structure ( uniform 3-component vector of int)
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0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:68 Constant:
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0:68 2 (const uint)
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0:68 Sequence
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0:68 Constant:
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0:68 0 (const int)
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0:68 Constant:
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0:68 1 (const int)
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0:68 direct index ( temp int)
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0:68 c3: direct index for structure ( uniform 3-component vector of int)
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0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:68 Constant:
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0:68 2 (const uint)
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0:68 Constant:
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0:68 2 (const int)
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0:68 Function Call: getOffset2( ( temp 2-component vector of int)
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0:69 textureFetchOffset ( temp 4-component vector of uint)
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0:69 'g_tTex2du4' ( uniform utexture2D)
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0:69 vector swizzle ( temp 2-component vector of int)
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0:69 c3: direct index for structure ( uniform 3-component vector of int)
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0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:69 Constant:
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0:69 2 (const uint)
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0:69 Sequence
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0:69 Constant:
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0:69 0 (const int)
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0:69 Constant:
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0:69 1 (const int)
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0:69 direct index ( temp int)
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0:69 c3: direct index for structure ( uniform 3-component vector of int)
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0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:69 Constant:
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0:69 2 (const uint)
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0:69 Constant:
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0:69 2 (const int)
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0:69 Function Call: getOffset2( ( temp 2-component vector of int)
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0:72 textureFetchOffset ( temp 4-component vector of float)
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0:72 'g_tTex3df4' ( uniform texture3D)
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0:72 vector swizzle ( temp 3-component vector of int)
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0:72 c4: direct index for structure ( uniform 4-component vector of int)
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0:72 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:72 Constant:
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0:72 3 (const uint)
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0:72 Sequence
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0:72 Constant:
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0:72 0 (const int)
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0:72 Constant:
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0:72 1 (const int)
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0:72 Constant:
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0:72 2 (const int)
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0:72 direct index ( temp int)
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0:72 c4: direct index for structure ( uniform 4-component vector of int)
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0:72 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:72 Constant:
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0:72 3 (const uint)
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0:72 Constant:
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0:72 3 (const int)
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0:72 Function Call: getOffset3( ( temp 3-component vector of int)
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0:73 textureFetchOffset ( temp 4-component vector of int)
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0:73 'g_tTex3di4' ( uniform itexture3D)
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0:73 vector swizzle ( temp 3-component vector of int)
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0:73 c4: direct index for structure ( uniform 4-component vector of int)
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0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:73 Constant:
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0:73 3 (const uint)
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0:73 Sequence
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0:73 Constant:
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0:73 0 (const int)
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 2 (const int)
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0:73 direct index ( temp int)
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0:73 c4: direct index for structure ( uniform 4-component vector of int)
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0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:73 Constant:
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0:73 3 (const uint)
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0:73 Constant:
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0:73 3 (const int)
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0:73 Function Call: getOffset3( ( temp 3-component vector of int)
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0:74 textureFetchOffset ( temp 4-component vector of uint)
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0:74 'g_tTex3du4' ( uniform utexture3D)
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0:74 vector swizzle ( temp 3-component vector of int)
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0:74 c4: direct index for structure ( uniform 4-component vector of int)
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0:74 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:74 Constant:
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0:74 3 (const uint)
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0:74 Sequence
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0:74 Constant:
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0:74 0 (const int)
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0:74 Constant:
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0:74 1 (const int)
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0:74 Constant:
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0:74 2 (const int)
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0:74 direct index ( temp int)
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0:74 c4: direct index for structure ( uniform 4-component vector of int)
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0:74 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:74 Constant:
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0:74 3 (const uint)
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0:74 Constant:
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0:74 3 (const int)
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0:74 Function Call: getOffset3( ( temp 3-component vector of int)
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0:82 move second child to first child ( temp 4-component vector of float)
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0:82 Color: direct index for structure ( temp 4-component vector of float)
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0:82 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:82 Constant:
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0:82 0 (const int)
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0:82 Constant:
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0:82 1.000000
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0:82 1.000000
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0:82 1.000000
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0:82 1.000000
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0:83 move second child to first child ( temp float)
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0:83 Depth: direct index for structure ( temp float)
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0:83 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:83 Constant:
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0:83 1 (const int)
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0:83 Constant:
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0:83 1.000000
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0:85 Branch: Return with expression
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0:85 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Function Definition: main( ( temp void)
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0:58 Function Parameters:
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0:? Sequence
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0:58 Sequence
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0:58 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:58 Color: direct index for structure ( temp 4-component vector of float)
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0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 0 (const int)
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0:58 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:43 Function Definition: getOffset1( ( temp int)
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0:43 Function Parameters:
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0:? Sequence
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0:44 Branch: Return with expression
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0:44 Constant:
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0:44 1 (const int)
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0:48 Function Definition: getOffset2( ( temp 2-component vector of int)
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0:48 Function Parameters:
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0:? Sequence
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0:49 Branch: Return with expression
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0:49 Constant:
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0:49 1 (const int)
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0:49 1 (const int)
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0:53 Function Definition: getOffset3( ( temp 3-component vector of int)
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0:53 Function Parameters:
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0:? Sequence
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0:54 Branch: Return with expression
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0:54 Constant:
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0:54 1 (const int)
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0:54 1 (const int)
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0:54 1 (const int)
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0:58 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Function Parameters:
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0:? Sequence
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0:62 textureFetchOffset ( temp 4-component vector of float)
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|
0:62 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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|
0:62 vector swizzle ( temp int)
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|
0:62 c2: direct index for structure ( uniform 2-component vector of int)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:62 Constant:
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0:62 1 (const uint)
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|
0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 direct index ( temp int)
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0:62 c2: direct index for structure ( uniform 2-component vector of int)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:62 Constant:
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0:62 1 (const uint)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Function Call: getOffset1( ( temp int)
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0:63 textureFetchOffset ( temp 4-component vector of int)
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0:63 'g_tTex1di4' ( uniform itexture1D)
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|
0:63 vector swizzle ( temp int)
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0:63 c2: direct index for structure ( uniform 2-component vector of int)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:63 Constant:
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0:63 1 (const uint)
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|
0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index ( temp int)
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0:63 c2: direct index for structure ( uniform 2-component vector of int)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:63 Constant:
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0:63 1 (const uint)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Function Call: getOffset1( ( temp int)
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0:64 textureFetchOffset ( temp 4-component vector of uint)
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0:64 'g_tTex1du4' ( uniform utexture1D)
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|
0:64 vector swizzle ( temp int)
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|
0:64 c2: direct index for structure ( uniform 2-component vector of int)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:64 Constant:
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0:64 1 (const uint)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 direct index ( temp int)
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0:64 c2: direct index for structure ( uniform 2-component vector of int)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:64 Constant:
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0:64 1 (const uint)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Function Call: getOffset1( ( temp int)
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0:67 textureFetchOffset ( temp 4-component vector of float)
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0:67 'g_tTex2df4' ( uniform texture2D)
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0:67 vector swizzle ( temp 2-component vector of int)
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0:67 c3: direct index for structure ( uniform 3-component vector of int)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
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0:67 Constant:
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0:67 2 (const uint)
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0:67 Sequence
|
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0:67 Constant:
|
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0:67 0 (const int)
|
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0:67 Constant:
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0:67 1 (const int)
|
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0:67 direct index ( temp int)
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0:67 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:67 Constant:
|
|
0:67 2 (const uint)
|
|
0:67 Constant:
|
|
0:67 2 (const int)
|
|
0:67 Function Call: getOffset2( ( temp 2-component vector of int)
|
|
0:68 textureFetchOffset ( temp 4-component vector of int)
|
|
0:68 'g_tTex2di4' ( uniform itexture2D)
|
|
0:68 vector swizzle ( temp 2-component vector of int)
|
|
0:68 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:68 Constant:
|
|
0:68 2 (const uint)
|
|
0:68 Sequence
|
|
0:68 Constant:
|
|
0:68 0 (const int)
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:68 direct index ( temp int)
|
|
0:68 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:68 Constant:
|
|
0:68 2 (const uint)
|
|
0:68 Constant:
|
|
0:68 2 (const int)
|
|
0:68 Function Call: getOffset2( ( temp 2-component vector of int)
|
|
0:69 textureFetchOffset ( temp 4-component vector of uint)
|
|
0:69 'g_tTex2du4' ( uniform utexture2D)
|
|
0:69 vector swizzle ( temp 2-component vector of int)
|
|
0:69 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:69 Constant:
|
|
0:69 2 (const uint)
|
|
0:69 Sequence
|
|
0:69 Constant:
|
|
0:69 0 (const int)
|
|
0:69 Constant:
|
|
0:69 1 (const int)
|
|
0:69 direct index ( temp int)
|
|
0:69 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:69 Constant:
|
|
0:69 2 (const uint)
|
|
0:69 Constant:
|
|
0:69 2 (const int)
|
|
0:69 Function Call: getOffset2( ( temp 2-component vector of int)
|
|
0:72 textureFetchOffset ( temp 4-component vector of float)
|
|
0:72 'g_tTex3df4' ( uniform texture3D)
|
|
0:72 vector swizzle ( temp 3-component vector of int)
|
|
0:72 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:72 Constant:
|
|
0:72 3 (const uint)
|
|
0:72 Sequence
|
|
0:72 Constant:
|
|
0:72 0 (const int)
|
|
0:72 Constant:
|
|
0:72 1 (const int)
|
|
0:72 Constant:
|
|
0:72 2 (const int)
|
|
0:72 direct index ( temp int)
|
|
0:72 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:72 Constant:
|
|
0:72 3 (const uint)
|
|
0:72 Constant:
|
|
0:72 3 (const int)
|
|
0:72 Function Call: getOffset3( ( temp 3-component vector of int)
|
|
0:73 textureFetchOffset ( temp 4-component vector of int)
|
|
0:73 'g_tTex3di4' ( uniform itexture3D)
|
|
0:73 vector swizzle ( temp 3-component vector of int)
|
|
0:73 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:73 Constant:
|
|
0:73 3 (const uint)
|
|
0:73 Sequence
|
|
0:73 Constant:
|
|
0:73 0 (const int)
|
|
0:73 Constant:
|
|
0:73 1 (const int)
|
|
0:73 Constant:
|
|
0:73 2 (const int)
|
|
0:73 direct index ( temp int)
|
|
0:73 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:73 Constant:
|
|
0:73 3 (const uint)
|
|
0:73 Constant:
|
|
0:73 3 (const int)
|
|
0:73 Function Call: getOffset3( ( temp 3-component vector of int)
|
|
0:74 textureFetchOffset ( temp 4-component vector of uint)
|
|
0:74 'g_tTex3du4' ( uniform utexture3D)
|
|
0:74 vector swizzle ( temp 3-component vector of int)
|
|
0:74 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:74 Constant:
|
|
0:74 3 (const uint)
|
|
0:74 Sequence
|
|
0:74 Constant:
|
|
0:74 0 (const int)
|
|
0:74 Constant:
|
|
0:74 1 (const int)
|
|
0:74 Constant:
|
|
0:74 2 (const int)
|
|
0:74 direct index ( temp int)
|
|
0:74 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:74 Constant:
|
|
0:74 3 (const uint)
|
|
0:74 Constant:
|
|
0:74 3 (const int)
|
|
0:74 Function Call: getOffset3( ( temp 3-component vector of int)
|
|
0:82 move second child to first child ( temp 4-component vector of float)
|
|
0:82 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:82 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:82 Constant:
|
|
0:82 0 (const int)
|
|
0:82 Constant:
|
|
0:82 1.000000
|
|
0:82 1.000000
|
|
0:82 1.000000
|
|
0:82 1.000000
|
|
0:83 move second child to first child ( temp float)
|
|
0:83 Depth: direct index for structure ( temp float)
|
|
0:83 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:83 Constant:
|
|
0:83 1 (const int)
|
|
0:83 Constant:
|
|
0:83 1.000000
|
|
0:85 Branch: Return with expression
|
|
0:85 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:58 Function Definition: main( ( temp void)
|
|
0:58 Function Parameters:
|
|
0:? Sequence
|
|
0:58 Sequence
|
|
0:58 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:58 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:58 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:58 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:58 Constant:
|
|
0:58 0 (const int)
|
|
0:58 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:58 Depth: direct index for structure ( temp float)
|
|
0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:58 Constant:
|
|
0:58 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 205
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 159 163
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "getOffset1("
|
|
Name 12 "getOffset2("
|
|
Name 16 "getOffset3("
|
|
Name 20 "PS_OUTPUT"
|
|
MemberName 20(PS_OUTPUT) 0 "Color"
|
|
MemberName 20(PS_OUTPUT) 1 "Depth"
|
|
Name 22 "@main("
|
|
Name 35 "g_tTex1df4"
|
|
Name 38 "$Global"
|
|
MemberName 38($Global) 0 "c1"
|
|
MemberName 38($Global) 1 "c2"
|
|
MemberName 38($Global) 2 "c3"
|
|
MemberName 38($Global) 3 "c4"
|
|
Name 40 ""
|
|
Name 53 "g_tTex1di4"
|
|
Name 63 "g_tTex1du4"
|
|
Name 74 "g_tTex2df4"
|
|
Name 88 "g_tTex2di4"
|
|
Name 99 "g_tTex2du4"
|
|
Name 110 "g_tTex3df4"
|
|
Name 124 "g_tTex3di4"
|
|
Name 135 "g_tTex3du4"
|
|
Name 145 "psout"
|
|
Name 156 "flattenTemp"
|
|
Name 159 "@entryPointOutput.Color"
|
|
Name 163 "@entryPointOutput.Depth"
|
|
Name 168 "g_sSamp"
|
|
Name 171 "g_tTexcdf4"
|
|
Name 174 "g_tTexcdi4"
|
|
Name 177 "g_tTexcdu4"
|
|
Name 180 "g_tTex1df4a"
|
|
Name 183 "g_tTex1di4a"
|
|
Name 186 "g_tTex1du4a"
|
|
Name 189 "g_tTex2df4a"
|
|
Name 192 "g_tTex2di4a"
|
|
Name 195 "g_tTex2du4a"
|
|
Name 198 "g_tTexcdf4a"
|
|
Name 201 "g_tTexcdi4a"
|
|
Name 204 "g_tTexcdu4a"
|
|
Decorate 35(g_tTex1df4) Binding 0
|
|
Decorate 35(g_tTex1df4) DescriptorSet 0
|
|
Decorate 38($Global) Block
|
|
MemberDecorate 38($Global) 0 Offset 0
|
|
MemberDecorate 38($Global) 1 Offset 8
|
|
MemberDecorate 38($Global) 2 Offset 16
|
|
MemberDecorate 38($Global) 3 Offset 32
|
|
Decorate 40 Binding 9
|
|
Decorate 40 DescriptorSet 0
|
|
Decorate 53(g_tTex1di4) Binding 1
|
|
Decorate 53(g_tTex1di4) DescriptorSet 0
|
|
Decorate 63(g_tTex1du4) Binding 2
|
|
Decorate 63(g_tTex1du4) DescriptorSet 0
|
|
Decorate 74(g_tTex2df4) Binding 3
|
|
Decorate 74(g_tTex2df4) DescriptorSet 0
|
|
Decorate 88(g_tTex2di4) Binding 4
|
|
Decorate 88(g_tTex2di4) DescriptorSet 0
|
|
Decorate 99(g_tTex2du4) Binding 5
|
|
Decorate 99(g_tTex2du4) DescriptorSet 0
|
|
Decorate 110(g_tTex3df4) Binding 6
|
|
Decorate 110(g_tTex3df4) DescriptorSet 0
|
|
Decorate 124(g_tTex3di4) Binding 7
|
|
Decorate 124(g_tTex3di4) DescriptorSet 0
|
|
Decorate 135(g_tTex3du4) Binding 8
|
|
Decorate 135(g_tTex3du4) DescriptorSet 0
|
|
Decorate 159(@entryPointOutput.Color) Location 0
|
|
Decorate 163(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 168(g_sSamp) Binding 0
|
|
Decorate 168(g_sSamp) DescriptorSet 0
|
|
Decorate 171(g_tTexcdf4) Binding 0
|
|
Decorate 171(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 174(g_tTexcdi4) Binding 0
|
|
Decorate 174(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 177(g_tTexcdu4) Binding 0
|
|
Decorate 177(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 180(g_tTex1df4a) Binding 0
|
|
Decorate 180(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 183(g_tTex1di4a) Binding 0
|
|
Decorate 183(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 186(g_tTex1du4a) Binding 0
|
|
Decorate 186(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 189(g_tTex2df4a) Binding 0
|
|
Decorate 189(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 192(g_tTex2di4a) Binding 0
|
|
Decorate 192(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 195(g_tTex2du4a) Binding 0
|
|
Decorate 195(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 198(g_tTexcdf4a) Binding 0
|
|
Decorate 198(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 201(g_tTexcdi4a) Binding 0
|
|
Decorate 201(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 204(g_tTexcdu4a) Binding 0
|
|
Decorate 204(g_tTexcdu4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypeFunction 6(int)
|
|
10: TypeVector 6(int) 2
|
|
11: TypeFunction 10(ivec2)
|
|
14: TypeVector 6(int) 3
|
|
15: TypeFunction 14(ivec3)
|
|
18: TypeFloat 32
|
|
19: TypeVector 18(float) 4
|
|
20(PS_OUTPUT): TypeStruct 19(fvec4) 18(float)
|
|
21: TypeFunction 20(PS_OUTPUT)
|
|
24: 6(int) Constant 1
|
|
27: 10(ivec2) ConstantComposite 24 24
|
|
30: 14(ivec3) ConstantComposite 24 24 24
|
|
33: TypeImage 18(float) 1D sampled format:Unknown
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTex1df4): 34(ptr) Variable UniformConstant
|
|
37: TypeVector 6(int) 4
|
|
38($Global): TypeStruct 6(int) 10(ivec2) 14(ivec3) 37(ivec4)
|
|
39: TypePointer Uniform 38($Global)
|
|
40: 39(ptr) Variable Uniform
|
|
41: TypeInt 32 0
|
|
42: 41(int) Constant 0
|
|
43: TypePointer Uniform 6(int)
|
|
46: 41(int) Constant 1
|
|
51: TypeImage 6(int) 1D sampled format:Unknown
|
|
52: TypePointer UniformConstant 51
|
|
53(g_tTex1di4): 52(ptr) Variable UniformConstant
|
|
61: TypeImage 41(int) 1D sampled format:Unknown
|
|
62: TypePointer UniformConstant 61
|
|
63(g_tTex1du4): 62(ptr) Variable UniformConstant
|
|
70: TypeVector 41(int) 4
|
|
72: TypeImage 18(float) 2D sampled format:Unknown
|
|
73: TypePointer UniformConstant 72
|
|
74(g_tTex2df4): 73(ptr) Variable UniformConstant
|
|
76: 6(int) Constant 2
|
|
77: TypePointer Uniform 14(ivec3)
|
|
81: 41(int) Constant 2
|
|
86: TypeImage 6(int) 2D sampled format:Unknown
|
|
87: TypePointer UniformConstant 86
|
|
88(g_tTex2di4): 87(ptr) Variable UniformConstant
|
|
97: TypeImage 41(int) 2D sampled format:Unknown
|
|
98: TypePointer UniformConstant 97
|
|
99(g_tTex2du4): 98(ptr) Variable UniformConstant
|
|
108: TypeImage 18(float) 3D sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTex3df4): 109(ptr) Variable UniformConstant
|
|
112: 6(int) Constant 3
|
|
113: TypePointer Uniform 37(ivec4)
|
|
117: 41(int) Constant 3
|
|
122: TypeImage 6(int) 3D sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTex3di4): 123(ptr) Variable UniformConstant
|
|
133: TypeImage 41(int) 3D sampled format:Unknown
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTex3du4): 134(ptr) Variable UniformConstant
|
|
144: TypePointer Function 20(PS_OUTPUT)
|
|
146: 6(int) Constant 0
|
|
147: 18(float) Constant 1065353216
|
|
148: 19(fvec4) ConstantComposite 147 147 147 147
|
|
149: TypePointer Function 19(fvec4)
|
|
151: TypePointer Function 18(float)
|
|
158: TypePointer Output 19(fvec4)
|
|
159(@entryPointOutput.Color): 158(ptr) Variable Output
|
|
162: TypePointer Output 18(float)
|
|
163(@entryPointOutput.Depth): 162(ptr) Variable Output
|
|
166: TypeSampler
|
|
167: TypePointer UniformConstant 166
|
|
168(g_sSamp): 167(ptr) Variable UniformConstant
|
|
169: TypeImage 18(float) Cube sampled format:Unknown
|
|
170: TypePointer UniformConstant 169
|
|
171(g_tTexcdf4): 170(ptr) Variable UniformConstant
|
|
172: TypeImage 6(int) Cube sampled format:Unknown
|
|
173: TypePointer UniformConstant 172
|
|
174(g_tTexcdi4): 173(ptr) Variable UniformConstant
|
|
175: TypeImage 41(int) Cube sampled format:Unknown
|
|
176: TypePointer UniformConstant 175
|
|
177(g_tTexcdu4): 176(ptr) Variable UniformConstant
|
|
178: TypeImage 18(float) 1D array sampled format:Unknown
|
|
179: TypePointer UniformConstant 178
|
|
180(g_tTex1df4a): 179(ptr) Variable UniformConstant
|
|
181: TypeImage 6(int) 1D array sampled format:Unknown
|
|
182: TypePointer UniformConstant 181
|
|
183(g_tTex1di4a): 182(ptr) Variable UniformConstant
|
|
184: TypeImage 41(int) 1D array sampled format:Unknown
|
|
185: TypePointer UniformConstant 184
|
|
186(g_tTex1du4a): 185(ptr) Variable UniformConstant
|
|
187: TypeImage 18(float) 2D array sampled format:Unknown
|
|
188: TypePointer UniformConstant 187
|
|
189(g_tTex2df4a): 188(ptr) Variable UniformConstant
|
|
190: TypeImage 6(int) 2D array sampled format:Unknown
|
|
191: TypePointer UniformConstant 190
|
|
192(g_tTex2di4a): 191(ptr) Variable UniformConstant
|
|
193: TypeImage 41(int) 2D array sampled format:Unknown
|
|
194: TypePointer UniformConstant 193
|
|
195(g_tTex2du4a): 194(ptr) Variable UniformConstant
|
|
196: TypeImage 18(float) Cube array sampled format:Unknown
|
|
197: TypePointer UniformConstant 196
|
|
198(g_tTexcdf4a): 197(ptr) Variable UniformConstant
|
|
199: TypeImage 6(int) Cube array sampled format:Unknown
|
|
200: TypePointer UniformConstant 199
|
|
201(g_tTexcdi4a): 200(ptr) Variable UniformConstant
|
|
202: TypeImage 41(int) Cube array sampled format:Unknown
|
|
203: TypePointer UniformConstant 202
|
|
204(g_tTexcdu4a): 203(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
156(flattenTemp): 144(ptr) Variable Function
|
|
157:20(PS_OUTPUT) FunctionCall 22(@main()
|
|
Store 156(flattenTemp) 157
|
|
160: 149(ptr) AccessChain 156(flattenTemp) 146
|
|
161: 19(fvec4) Load 160
|
|
Store 159(@entryPointOutput.Color) 161
|
|
164: 151(ptr) AccessChain 156(flattenTemp) 24
|
|
165: 18(float) Load 164
|
|
Store 163(@entryPointOutput.Depth) 165
|
|
Return
|
|
FunctionEnd
|
|
8(getOffset1(): 6(int) Function None 7
|
|
9: Label
|
|
ReturnValue 24
|
|
FunctionEnd
|
|
12(getOffset2(): 10(ivec2) Function None 11
|
|
13: Label
|
|
ReturnValue 27
|
|
FunctionEnd
|
|
16(getOffset3(): 14(ivec3) Function None 15
|
|
17: Label
|
|
ReturnValue 30
|
|
FunctionEnd
|
|
22(@main():20(PS_OUTPUT) Function None 21
|
|
23: Label
|
|
145(psout): 144(ptr) Variable Function
|
|
36: 33 Load 35(g_tTex1df4)
|
|
44: 43(ptr) AccessChain 40 24 42
|
|
45: 6(int) Load 44
|
|
47: 43(ptr) AccessChain 40 24 46
|
|
48: 6(int) Load 47
|
|
49: 6(int) FunctionCall 8(getOffset1()
|
|
50: 19(fvec4) ImageFetch 36 45 Lod Offset 48 49
|
|
54: 51 Load 53(g_tTex1di4)
|
|
55: 43(ptr) AccessChain 40 24 42
|
|
56: 6(int) Load 55
|
|
57: 43(ptr) AccessChain 40 24 46
|
|
58: 6(int) Load 57
|
|
59: 6(int) FunctionCall 8(getOffset1()
|
|
60: 37(ivec4) ImageFetch 54 56 Lod Offset 58 59
|
|
64: 61 Load 63(g_tTex1du4)
|
|
65: 43(ptr) AccessChain 40 24 42
|
|
66: 6(int) Load 65
|
|
67: 43(ptr) AccessChain 40 24 46
|
|
68: 6(int) Load 67
|
|
69: 6(int) FunctionCall 8(getOffset1()
|
|
71: 70(ivec4) ImageFetch 64 66 Lod Offset 68 69
|
|
75: 72 Load 74(g_tTex2df4)
|
|
78: 77(ptr) AccessChain 40 76
|
|
79: 14(ivec3) Load 78
|
|
80: 10(ivec2) VectorShuffle 79 79 0 1
|
|
82: 43(ptr) AccessChain 40 76 81
|
|
83: 6(int) Load 82
|
|
84: 10(ivec2) FunctionCall 12(getOffset2()
|
|
85: 19(fvec4) ImageFetch 75 80 Lod Offset 83 84
|
|
89: 86 Load 88(g_tTex2di4)
|
|
90: 77(ptr) AccessChain 40 76
|
|
91: 14(ivec3) Load 90
|
|
92: 10(ivec2) VectorShuffle 91 91 0 1
|
|
93: 43(ptr) AccessChain 40 76 81
|
|
94: 6(int) Load 93
|
|
95: 10(ivec2) FunctionCall 12(getOffset2()
|
|
96: 37(ivec4) ImageFetch 89 92 Lod Offset 94 95
|
|
100: 97 Load 99(g_tTex2du4)
|
|
101: 77(ptr) AccessChain 40 76
|
|
102: 14(ivec3) Load 101
|
|
103: 10(ivec2) VectorShuffle 102 102 0 1
|
|
104: 43(ptr) AccessChain 40 76 81
|
|
105: 6(int) Load 104
|
|
106: 10(ivec2) FunctionCall 12(getOffset2()
|
|
107: 70(ivec4) ImageFetch 100 103 Lod Offset 105 106
|
|
111: 108 Load 110(g_tTex3df4)
|
|
114: 113(ptr) AccessChain 40 112
|
|
115: 37(ivec4) Load 114
|
|
116: 14(ivec3) VectorShuffle 115 115 0 1 2
|
|
118: 43(ptr) AccessChain 40 112 117
|
|
119: 6(int) Load 118
|
|
120: 14(ivec3) FunctionCall 16(getOffset3()
|
|
121: 19(fvec4) ImageFetch 111 116 Lod Offset 119 120
|
|
125: 122 Load 124(g_tTex3di4)
|
|
126: 113(ptr) AccessChain 40 112
|
|
127: 37(ivec4) Load 126
|
|
128: 14(ivec3) VectorShuffle 127 127 0 1 2
|
|
129: 43(ptr) AccessChain 40 112 117
|
|
130: 6(int) Load 129
|
|
131: 14(ivec3) FunctionCall 16(getOffset3()
|
|
132: 37(ivec4) ImageFetch 125 128 Lod Offset 130 131
|
|
136: 133 Load 135(g_tTex3du4)
|
|
137: 113(ptr) AccessChain 40 112
|
|
138: 37(ivec4) Load 137
|
|
139: 14(ivec3) VectorShuffle 138 138 0 1 2
|
|
140: 43(ptr) AccessChain 40 112 117
|
|
141: 6(int) Load 140
|
|
142: 14(ivec3) FunctionCall 16(getOffset3()
|
|
143: 70(ivec4) ImageFetch 136 139 Lod Offset 141 142
|
|
150: 149(ptr) AccessChain 145(psout) 146
|
|
Store 150 148
|
|
152: 151(ptr) AccessChain 145(psout) 24
|
|
Store 152 147
|
|
153:20(PS_OUTPUT) Load 145(psout)
|
|
ReturnValue 153
|
|
FunctionEnd
|