bloat-buster/dependencies/glslang-15.0.0/Test/baseResults/preprocessor.edge_cases.vert.out
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 310 es
void main() {
gl_Position = vec4(3 + 2 + 2 * 4 + 2 + 3 * 2);
}