513 lines
35 KiB
Plaintext
513 lines
35 KiB
Plaintext
vk.relaxed.link1.frag
|
|
Shader version: 460
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:19 Function Definition: bar( ( global highp 4-component vector of float)
|
|
0:19 Function Parameters:
|
|
0:20 Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp highp uint)
|
|
0:20 'j' ( temp highp uint)
|
|
0:20 add ( temp highp uint)
|
|
0:20 AtomicAdd ( global highp uint)
|
|
0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
|
0:20 Constant:
|
|
0:20 0 (const uint)
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:20 subtract ( temp highp uint)
|
|
0:20 AtomicAdd ( global highp uint)
|
|
0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:20 Constant:
|
|
0:20 4294967295 (const uint)
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp highp 4-component vector of float)
|
|
0:21 'v' ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 a: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 0 (const uint)
|
|
0:21 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 1 (const uint)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 1 (const uint)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 2 (const uint)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 2 (const uint)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 3 (const uint)
|
|
0:21 d: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 4 (const uint)
|
|
0:23 Branch: Return with expression
|
|
0:23 vector-scale ( temp highp 4-component vector of float)
|
|
0:23 Convert uint to float ( temp highp float)
|
|
0:23 'j' ( temp highp uint)
|
|
0:23 'v' ( temp highp 4-component vector of float)
|
|
0:26 Function Definition: main( ( global void)
|
|
0:26 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp highp 4-component vector of float)
|
|
0:27 'o' ( out highp 4-component vector of float)
|
|
0:27 add ( temp highp 4-component vector of float)
|
|
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
|
0:27 Function Call: bar( ( global highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'o' ( out highp 4-component vector of float)
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
|
|
|
vk.relaxed.link2.frag
|
|
Shader version: 460
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:14 Function Definition: foo( ( global highp 4-component vector of float)
|
|
0:14 Function Parameters:
|
|
0:15 Sequence
|
|
0:15 Sequence
|
|
0:15 move second child to first child ( temp highp uint)
|
|
0:15 'j' ( temp highp uint)
|
|
0:15 add ( temp highp uint)
|
|
0:15 AtomicAdd ( global highp uint)
|
|
0:15 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
|
0:15 Constant:
|
|
0:15 1 (const uint)
|
|
0:15 Constant:
|
|
0:15 1 (const uint)
|
|
0:15 subtract ( temp highp uint)
|
|
0:15 AtomicAdd ( global highp uint)
|
|
0:15 counter3: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
|
0:15 Constant:
|
|
0:15 0 (const uint)
|
|
0:15 Constant:
|
|
0:15 4294967295 (const uint)
|
|
0:15 Constant:
|
|
0:15 1 (const uint)
|
|
0:16 Sequence
|
|
0:16 move second child to first child ( temp highp 4-component vector of float)
|
|
0:16 'v' ( temp highp 4-component vector of float)
|
|
0:16 add ( temp highp 4-component vector of float)
|
|
0:16 add ( temp highp 4-component vector of float)
|
|
0:16 add ( temp highp 4-component vector of float)
|
|
0:16 a: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
|
0:16 Constant:
|
|
0:16 0 (const uint)
|
|
0:16 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:16 direct index ( temp highp float)
|
|
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
|
0:16 Constant:
|
|
0:16 2 (const uint)
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 direct index ( temp highp float)
|
|
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
|
0:16 Constant:
|
|
0:16 2 (const uint)
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 direct index ( temp highp float)
|
|
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
|
0:16 Constant:
|
|
0:16 1 (const uint)
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 direct index ( temp highp float)
|
|
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
|
0:16 Constant:
|
|
0:16 1 (const uint)
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 c2: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
|
0:16 Constant:
|
|
0:16 3 (const uint)
|
|
0:16 d: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
|
0:16 Constant:
|
|
0:16 4 (const uint)
|
|
0:18 Branch: Return with expression
|
|
0:18 vector-scale ( temp highp 4-component vector of float)
|
|
0:18 Convert uint to float ( temp highp float)
|
|
0:18 'j' ( temp highp uint)
|
|
0:18 'v' ( temp highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
|
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 460
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:19 Function Definition: bar( ( global highp 4-component vector of float)
|
|
0:19 Function Parameters:
|
|
0:20 Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp highp uint)
|
|
0:20 'j' ( temp highp uint)
|
|
0:20 add ( temp highp uint)
|
|
0:20 AtomicAdd ( global highp uint)
|
|
0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
|
0:20 Constant:
|
|
0:20 0 (const uint)
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:20 subtract ( temp highp uint)
|
|
0:20 AtomicAdd ( global highp uint)
|
|
0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:20 Constant:
|
|
0:20 4294967295 (const uint)
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp highp 4-component vector of float)
|
|
0:21 'v' ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 a: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:21 Constant:
|
|
0:21 0 (const uint)
|
|
0:21 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:21 Constant:
|
|
0:21 1 (const uint)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:21 Constant:
|
|
0:21 1 (const uint)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:21 Constant:
|
|
0:21 2 (const uint)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:21 Constant:
|
|
0:21 2 (const uint)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:21 Constant:
|
|
0:21 3 (const uint)
|
|
0:21 d: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:21 Constant:
|
|
0:21 4 (const uint)
|
|
0:23 Branch: Return with expression
|
|
0:23 vector-scale ( temp highp 4-component vector of float)
|
|
0:23 Convert uint to float ( temp highp float)
|
|
0:23 'j' ( temp highp uint)
|
|
0:23 'v' ( temp highp 4-component vector of float)
|
|
0:26 Function Definition: main( ( global void)
|
|
0:26 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp highp 4-component vector of float)
|
|
0:27 'o' ( out highp 4-component vector of float)
|
|
0:27 add ( temp highp 4-component vector of float)
|
|
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
|
0:27 Function Call: bar( ( global highp 4-component vector of float)
|
|
0:14 Function Definition: foo( ( global highp 4-component vector of float)
|
|
0:14 Function Parameters:
|
|
0:15 Sequence
|
|
0:15 Sequence
|
|
0:15 move second child to first child ( temp highp uint)
|
|
0:15 'j' ( temp highp uint)
|
|
0:15 add ( temp highp uint)
|
|
0:15 AtomicAdd ( global highp uint)
|
|
0:15 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
|
0:15 Constant:
|
|
0:15 1 (const uint)
|
|
0:15 Constant:
|
|
0:15 1 (const uint)
|
|
0:15 subtract ( temp highp uint)
|
|
0:15 AtomicAdd ( global highp uint)
|
|
0:15 counter3: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
|
0:15 Constant:
|
|
0:15 2 (const uint)
|
|
0:15 Constant:
|
|
0:15 4294967295 (const uint)
|
|
0:15 Constant:
|
|
0:15 1 (const uint)
|
|
0:16 Sequence
|
|
0:16 move second child to first child ( temp highp 4-component vector of float)
|
|
0:16 'v' ( temp highp 4-component vector of float)
|
|
0:16 add ( temp highp 4-component vector of float)
|
|
0:16 add ( temp highp 4-component vector of float)
|
|
0:16 add ( temp highp 4-component vector of float)
|
|
0:16 a: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:16 Constant:
|
|
0:16 0 (const uint)
|
|
0:16 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:16 direct index ( temp highp float)
|
|
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:16 Constant:
|
|
0:16 1 (const uint)
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 direct index ( temp highp float)
|
|
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:16 Constant:
|
|
0:16 1 (const uint)
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 direct index ( temp highp float)
|
|
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:16 Constant:
|
|
0:16 2 (const uint)
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 direct index ( temp highp float)
|
|
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:16 Constant:
|
|
0:16 2 (const uint)
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 c2: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:16 Constant:
|
|
0:16 5 (const uint)
|
|
0:16 d: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:16 Constant:
|
|
0:16 4 (const uint)
|
|
0:18 Branch: Return with expression
|
|
0:18 vector-scale ( temp highp 4-component vector of float)
|
|
0:18 Convert uint to float ( temp highp float)
|
|
0:18 'j' ( temp highp uint)
|
|
0:18 'v' ( temp highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'o' ( out highp 4-component vector of float)
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
|
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 105
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 68
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 9 "bar("
|
|
Name 11 "foo("
|
|
Name 15 "j"
|
|
Name 16 "gl_AtomicCounterBlock_0"
|
|
MemberName 16(gl_AtomicCounterBlock_0) 0 "counter1"
|
|
MemberName 16(gl_AtomicCounterBlock_0) 1 "counter2"
|
|
MemberName 16(gl_AtomicCounterBlock_0) 2 "counter3"
|
|
Name 18 ""
|
|
Name 33 "v"
|
|
Name 35 "gl_DefaultUniformBlock"
|
|
MemberName 35(gl_DefaultUniformBlock) 0 "a"
|
|
MemberName 35(gl_DefaultUniformBlock) 1 "b1"
|
|
MemberName 35(gl_DefaultUniformBlock) 2 "b2"
|
|
MemberName 35(gl_DefaultUniformBlock) 3 "c1"
|
|
MemberName 35(gl_DefaultUniformBlock) 4 "d"
|
|
MemberName 35(gl_DefaultUniformBlock) 5 "c2"
|
|
Name 37 ""
|
|
Name 68 "o"
|
|
Name 72 "j"
|
|
Name 79 "v"
|
|
Decorate 16(gl_AtomicCounterBlock_0) BufferBlock
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Volatile
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Offset 0
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Volatile
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Offset 4
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Volatile
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent
|
|
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Offset 8
|
|
Decorate 18 Binding 1
|
|
Decorate 18 DescriptorSet 0
|
|
Decorate 35(gl_DefaultUniformBlock) Block
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64
|
|
Decorate 37 Binding 0
|
|
Decorate 37 DescriptorSet 0
|
|
Decorate 68(o) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
13: TypeInt 32 0
|
|
14: TypePointer Function 13(int)
|
|
16(gl_AtomicCounterBlock_0): TypeStruct 13(int) 13(int) 13(int)
|
|
17: TypePointer Uniform 16(gl_AtomicCounterBlock_0)
|
|
18: 17(ptr) Variable Uniform
|
|
19: TypeInt 32 1
|
|
20: 19(int) Constant 0
|
|
21: TypePointer Uniform 13(int)
|
|
23: 13(int) Constant 1
|
|
24: 13(int) Constant 0
|
|
26: 19(int) Constant 1
|
|
28: 13(int) Constant 4294967295
|
|
32: TypePointer Function 7(fvec4)
|
|
34: TypeVector 6(float) 2
|
|
35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 34(fvec2) 34(fvec2) 7(fvec4) 7(fvec4) 7(fvec4)
|
|
36: TypePointer Uniform 35(gl_DefaultUniformBlock)
|
|
37: 36(ptr) Variable Uniform
|
|
38: TypePointer Uniform 7(fvec4)
|
|
41: TypePointer Uniform 6(float)
|
|
46: 19(int) Constant 2
|
|
53: 19(int) Constant 3
|
|
57: 19(int) Constant 4
|
|
67: TypePointer Output 7(fvec4)
|
|
68(o): 67(ptr) Variable Output
|
|
92: 19(int) Constant 5
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
69: 7(fvec4) FunctionCall 11(foo()
|
|
70: 7(fvec4) FunctionCall 9(bar()
|
|
71: 7(fvec4) FAdd 69 70
|
|
Store 68(o) 71
|
|
Return
|
|
FunctionEnd
|
|
9(bar(): 7(fvec4) Function None 8
|
|
10: Label
|
|
15(j): 14(ptr) Variable Function
|
|
33(v): 32(ptr) Variable Function
|
|
22: 21(ptr) AccessChain 18 20
|
|
25: 13(int) AtomicIAdd 22 23 24 23
|
|
27: 21(ptr) AccessChain 18 26
|
|
29: 13(int) AtomicIAdd 27 23 24 28
|
|
30: 13(int) ISub 29 23
|
|
31: 13(int) IAdd 25 30
|
|
Store 15(j) 31
|
|
39: 38(ptr) AccessChain 37 20
|
|
40: 7(fvec4) Load 39
|
|
42: 41(ptr) AccessChain 37 26 24
|
|
43: 6(float) Load 42
|
|
44: 41(ptr) AccessChain 37 26 23
|
|
45: 6(float) Load 44
|
|
47: 41(ptr) AccessChain 37 46 24
|
|
48: 6(float) Load 47
|
|
49: 41(ptr) AccessChain 37 46 23
|
|
50: 6(float) Load 49
|
|
51: 7(fvec4) CompositeConstruct 43 45 48 50
|
|
52: 7(fvec4) FAdd 40 51
|
|
54: 38(ptr) AccessChain 37 53
|
|
55: 7(fvec4) Load 54
|
|
56: 7(fvec4) FAdd 52 55
|
|
58: 38(ptr) AccessChain 37 57
|
|
59: 7(fvec4) Load 58
|
|
60: 7(fvec4) FAdd 56 59
|
|
Store 33(v) 60
|
|
61: 13(int) Load 15(j)
|
|
62: 6(float) ConvertUToF 61
|
|
63: 7(fvec4) Load 33(v)
|
|
64: 7(fvec4) VectorTimesScalar 63 62
|
|
ReturnValue 64
|
|
FunctionEnd
|
|
11(foo(): 7(fvec4) Function None 8
|
|
12: Label
|
|
72(j): 14(ptr) Variable Function
|
|
79(v): 32(ptr) Variable Function
|
|
73: 21(ptr) AccessChain 18 26
|
|
74: 13(int) AtomicIAdd 73 23 24 23
|
|
75: 21(ptr) AccessChain 18 46
|
|
76: 13(int) AtomicIAdd 75 23 24 28
|
|
77: 13(int) ISub 76 23
|
|
78: 13(int) IAdd 74 77
|
|
Store 72(j) 78
|
|
80: 38(ptr) AccessChain 37 20
|
|
81: 7(fvec4) Load 80
|
|
82: 41(ptr) AccessChain 37 26 24
|
|
83: 6(float) Load 82
|
|
84: 41(ptr) AccessChain 37 26 23
|
|
85: 6(float) Load 84
|
|
86: 41(ptr) AccessChain 37 46 24
|
|
87: 6(float) Load 86
|
|
88: 41(ptr) AccessChain 37 46 23
|
|
89: 6(float) Load 88
|
|
90: 7(fvec4) CompositeConstruct 83 85 87 89
|
|
91: 7(fvec4) FAdd 81 90
|
|
93: 38(ptr) AccessChain 37 92
|
|
94: 7(fvec4) Load 93
|
|
95: 7(fvec4) FAdd 91 94
|
|
96: 38(ptr) AccessChain 37 57
|
|
97: 7(fvec4) Load 96
|
|
98: 7(fvec4) FAdd 95 97
|
|
Store 79(v) 98
|
|
99: 13(int) Load 72(j)
|
|
100: 6(float) ConvertUToF 99
|
|
101: 7(fvec4) Load 79(v)
|
|
102: 7(fvec4) VectorTimesScalar 101 100
|
|
ReturnValue 102
|
|
FunctionEnd
|