550 lines
33 KiB
Plaintext
550 lines
33 KiB
Plaintext
spv.debuginfo.glsl.tese
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 359
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Capability Tessellation
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Extension "SPV_KHR_non_semantic_info"
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1: ExtInstImport "NonSemantic.Shader.DebugInfo.100"
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3: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationEvaluation 14 "main" 47 66 93 116 143 183 300 316 324 337 344
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ExecutionMode 14 Quads
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ExecutionMode 14 SpacingEqual
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ExecutionMode 14 VertexOrderCw
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2: String "spv.debuginfo.glsl.tese"
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8: String "uint"
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16: String "main"
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19: String "// OpModuleProcessed auto-map-locations
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// OpModuleProcessed auto-map-bindings
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// OpModuleProcessed client vulkan100
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// OpModuleProcessed target-env vulkan1.0
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// OpModuleProcessed keep-uncalled
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// OpModuleProcessed entry-point main
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#line 1
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/*
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The MIT License (MIT)
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Copyright (c) 2022 Sascha Willems
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#version 450
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layout (set = 0, binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 modelview;
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vec4 lightPos;
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vec4 frustumPlanes[6];
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float displacementFactor;
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float tessellationFactor;
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vec2 viewportDim;
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float tessellatedEdgeSize;
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} ubo;
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layout (set = 0, binding = 1) uniform sampler2D displacementMap;
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layout(quads, equal_spacing, cw) in;
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layout (location = 0) in vec3 inNormal[];
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layout (location = 1) in vec2 inUV[];
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec2 outUV;
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layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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layout (location = 4) out vec3 outEyePos;
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layout (location = 5) out vec3 outWorldPos;
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void main()
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{
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// Interpolate UV coordinates
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vec2 uv1 = mix(inUV[0], inUV[1], gl_TessCoord.x);
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vec2 uv2 = mix(inUV[3], inUV[2], gl_TessCoord.x);
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outUV = mix(uv1, uv2, gl_TessCoord.y);
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vec3 n1 = mix(inNormal[0], inNormal[1], gl_TessCoord.x);
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vec3 n2 = mix(inNormal[3], inNormal[2], gl_TessCoord.x);
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outNormal = mix(n1, n2, gl_TessCoord.y);
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// Interpolate positions
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vec4 pos1 = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);
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vec4 pos2 = mix(gl_in[3].gl_Position, gl_in[2].gl_Position, gl_TessCoord.x);
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vec4 pos = mix(pos1, pos2, gl_TessCoord.y);
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// Displace
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pos.y -= textureLod(displacementMap, outUV, 0.0).r * ubo.displacementFactor;
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// Perspective projection
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gl_Position = ubo.projection * ubo.modelview * pos;
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// Calculate vectors for lighting based on tessellated position
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outViewVec = -pos.xyz;
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outLightVec = normalize(ubo.lightPos.xyz + outViewVec);
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outWorldPos = pos.xyz;
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outEyePos = vec3(ubo.modelview * pos);
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}
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"
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29: String "float"
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38: String "uv1"
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49: String "inUV"
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52: String "int"
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68: String "gl_TessCoord"
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77: String "uv2"
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95: String "outUV"
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108: String "n1"
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118: String "inNormal"
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129: String "n2"
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145: String "outNormal"
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160: String "pos1"
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168: String "gl_Position"
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171: String "gl_PointSize"
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174: String "gl_CullDistance"
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178: String "gl_PerVertex"
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185: String "gl_in"
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198: String "pos2"
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212: String "pos"
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224: String "type.2d.image"
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226: String "@type.2d.image"
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230: String "type.sampled.image"
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231: String "@type.sampled.image"
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236: String "displacementMap"
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246: String "bool"
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253: String "modelview"
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257: String "lightPos"
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260: String "frustumPlanes"
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262: String "tessellatedEdgeSize"
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266: String "viewportDim"
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270: String "UBO"
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275: String "ubo"
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302: String ""
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318: String "outViewVec"
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326: String "outLightVec"
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339: String "outWorldPos"
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346: String "outEyePos"
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Name 14 "main"
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Name 36 "uv1"
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Name 47 "inUV"
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Name 66 "gl_TessCoord"
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Name 75 "uv2"
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Name 93 "outUV"
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Name 106 "n1"
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Name 116 "inNormal"
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Name 127 "n2"
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Name 143 "outNormal"
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Name 158 "pos1"
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Name 166 "gl_PerVertex"
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MemberName 166(gl_PerVertex) 0 "gl_Position"
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MemberName 166(gl_PerVertex) 1 "gl_PointSize"
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MemberName 166(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 166(gl_PerVertex) 3 "gl_CullDistance"
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Name 183 "gl_in"
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Name 196 "pos2"
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Name 210 "pos"
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Name 234 "displacementMap"
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Name 251 "UBO"
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MemberName 251(UBO) 0 "projection"
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MemberName 251(UBO) 1 "modelview"
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MemberName 251(UBO) 2 "lightPos"
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MemberName 251(UBO) 3 "frustumPlanes"
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MemberName 251(UBO) 4 "displacementFactor"
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MemberName 251(UBO) 5 "tessellationFactor"
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MemberName 251(UBO) 6 "viewportDim"
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MemberName 251(UBO) 7 "tessellatedEdgeSize"
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Name 273 "ubo"
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Name 288 "gl_PerVertex"
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MemberName 288(gl_PerVertex) 0 "gl_Position"
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MemberName 288(gl_PerVertex) 1 "gl_PointSize"
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MemberName 288(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 288(gl_PerVertex) 3 "gl_CullDistance"
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Name 300 ""
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Name 316 "outViewVec"
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Name 324 "outLightVec"
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Name 337 "outWorldPos"
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Name 344 "outEyePos"
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Decorate 47(inUV) Location 1
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Decorate 66(gl_TessCoord) BuiltIn TessCoord
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Decorate 93(outUV) Location 1
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Decorate 116(inNormal) Location 0
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Decorate 143(outNormal) Location 0
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Decorate 166(gl_PerVertex) Block
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MemberDecorate 166(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 166(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 166(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 166(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 234(displacementMap) Binding 1
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Decorate 234(displacementMap) DescriptorSet 0
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Decorate 249 ArrayStride 16
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Decorate 251(UBO) Block
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MemberDecorate 251(UBO) 0 ColMajor
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MemberDecorate 251(UBO) 0 MatrixStride 16
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MemberDecorate 251(UBO) 0 Offset 0
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MemberDecorate 251(UBO) 1 ColMajor
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MemberDecorate 251(UBO) 1 MatrixStride 16
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MemberDecorate 251(UBO) 1 Offset 64
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MemberDecorate 251(UBO) 2 Offset 128
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MemberDecorate 251(UBO) 3 Offset 144
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MemberDecorate 251(UBO) 4 Offset 240
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MemberDecorate 251(UBO) 5 Offset 244
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MemberDecorate 251(UBO) 6 Offset 248
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MemberDecorate 251(UBO) 7 Offset 256
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Decorate 273(ubo) Binding 0
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Decorate 273(ubo) DescriptorSet 0
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Decorate 288(gl_PerVertex) Block
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MemberDecorate 288(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 288(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 288(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 288(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 316(outViewVec) Location 2
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Decorate 324(outLightVec) Location 3
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Decorate 337(outWorldPos) Location 5
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Decorate 344(outEyePos) Location 4
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4: TypeVoid
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5: TypeFunction 4
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7: TypeInt 32 0
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10: 7(int) Constant 32
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11: 7(int) Constant 6
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12: 7(int) Constant 0
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9: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 8 10 11 12
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13: 7(int) Constant 3
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6: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 8(DebugTypeFunction) 13 4
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18: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 35(DebugSource) 2 19
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20: 7(int) Constant 53
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22: 7(int) Constant 1
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23: 7(int) Constant 4
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24: 7(int) Constant 2
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21: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 1(DebugCompilationUnit) 22 23 18 24
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17: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 20(DebugFunction) 16 6 18 20 12 21 16 13 20
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28: TypeFloat 32
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30: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 29 10 13 12
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31: TypeVector 28(float) 2
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32: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 24
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33: TypePointer Function 31(fvec2)
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34: 7(int) Constant 7
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35: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 32 34 12
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39: 7(int) Constant 56
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37: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 38 32 18 39 12 17 23
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41: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 31(DebugExpression)
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43: TypeArray 31(fvec2) 10
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44: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 32 10
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45: TypePointer Input 43
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46: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 44 22 12
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47(inUV): 45(ptr) Variable Input
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50: 7(int) Constant 8
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48: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 49 44 18 39 12 21 49 47(inUV) 50
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51: TypeInt 32 1
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53: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 52 10 23 12
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54: 51(int) Constant 0
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55: TypePointer Input 31(fvec2)
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56: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 32 22 12
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59: 51(int) Constant 1
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62: TypeVector 28(float) 3
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63: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 13
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64: TypePointer Input 62(fvec3)
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65: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 63 22 12
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66(gl_TessCoord): 64(ptr) Variable Input
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67: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 68 63 18 39 12 21 68 66(gl_TessCoord) 50
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69: TypePointer Input 28(float)
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70: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 30 22 12
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78: 7(int) Constant 57
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76: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 77 32 18 78 12 17 23
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81: 51(int) Constant 3
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84: 51(int) Constant 2
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91: TypePointer Output 31(fvec2)
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92: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 32 13 12
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93(outUV): 91(ptr) Variable Output
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96: 7(int) Constant 58
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94: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 95 32 18 96 12 21 95 93(outUV) 50
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104: TypePointer Function 62(fvec3)
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105: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 63 34 12
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109: 7(int) Constant 60
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107: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 108 63 18 109 12 17 23
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112: TypeArray 62(fvec3) 10
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113: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 63 10
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114: TypePointer Input 112
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115: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 113 22 12
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116(inNormal): 114(ptr) Variable Input
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117: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 118 113 18 109 12 21 118 116(inNormal) 50
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130: 7(int) Constant 61
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128: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 129 63 18 130 12 17 23
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141: TypePointer Output 62(fvec3)
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142: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 63 13 12
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143(outNormal): 141(ptr) Variable Output
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146: 7(int) Constant 62
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144: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 145 63 18 146 12 21 145 143(outNormal) 50
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154: TypeVector 28(float) 4
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155: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 23
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156: TypePointer Function 154(fvec4)
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157: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 155 34 12
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161: 7(int) Constant 65
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159: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 160 155 18 161 12 17 23
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164: TypeArray 28(float) 22
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165: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 30 22
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166(gl_PerVertex): TypeStruct 154(fvec4) 28(float) 164 164
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169: 7(int) Constant 1756
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167: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 168 155 18 22 169 12 12 13
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172: 7(int) Constant 1774
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170: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 171 30 18 22 172 12 12 13
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175: 7(int) Constant 1817
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173: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 174 165 18 22 175 12 12 13
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176: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 174 165 18 22 175 12 12 13
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177: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 178 22 18 161 12 21 178 12 13 167 170 173 176
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179: TypeArray 166(gl_PerVertex) 10
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180: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 177 10
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181: TypePointer Input 179
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182: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 180 22 12
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183(gl_in): 181(ptr) Variable Input
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184: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 185 180 18 161 12 21 185 183(gl_in) 50
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186: TypePointer Input 154(fvec4)
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187: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 155 22 12
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199: 7(int) Constant 66
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197: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 198 155 18 199 12 17 23
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213: 7(int) Constant 67
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211: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 212 155 18 213 12 17 23
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222: TypeImage 28(float) 2D sampled format:Unknown
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225: 7(int) Constant 69
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227: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 0(DebugInfoNone)
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223: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 224 12 18 225 12 21 226 227 13
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228: TypeSampledImage 222
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229: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 230 12 18 225 12 21 231 227 13
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232: TypePointer UniformConstant 228
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233: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 229 12 12
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234(displacementMap): 232(ptr) Variable UniformConstant
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235: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 236 229 18 225 12 21 236 234(displacementMap) 50
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240: 28(float) Constant 0
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243: TypeMatrix 154(fvec4) 4
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245: TypeBool
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247: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 246 10 24 12
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248: 245(bool) ConstantTrue
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244: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 108(DebugTypeMatrix) 155 23 248
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249: TypeArray 154(fvec4) 11
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250: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 155 11
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251(UBO): TypeStruct 243 243 154(fvec4) 249 28(float) 28(float) 31(fvec2) 28(float)
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254: 7(int) Constant 30
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252: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 253 244 18 254 34 12 12 13
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255: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 253 244 18 254 34 12 12 13
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258: 7(int) Constant 31
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256: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 257 155 18 258 34 12 12 13
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259: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 260 250 18 10 34 12 12 13
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263: 7(int) Constant 36
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261: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 262 30 18 263 50 12 12 13
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264: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 262 30 18 263 50 12 12 13
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267: 7(int) Constant 35
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265: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 266 32 18 267 34 12 12 13
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268: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 262 30 18 263 50 12 12 13
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269: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 270 22 18 225 12 21 270 12 13 252 255 256 259 261 264 265 268
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271: TypePointer Uniform 251(UBO)
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272: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 269 24 12
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273(ubo): 271(ptr) Variable Uniform
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274: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 275 269 18 225 12 21 275 273(ubo) 50
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276: 51(int) Constant 4
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277: TypePointer Uniform 28(float)
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278: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 30 24 12
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282: TypePointer Function 28(float)
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283: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 30 34 12
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288(gl_PerVertex): TypeStruct 154(fvec4) 28(float) 164 164
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290: 7(int) Constant 165
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289: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 168 155 18 22 290 12 12 13
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292: 7(int) Constant 183
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291: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 171 30 18 22 292 12 12 13
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294: 7(int) Constant 226
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293: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 174 165 18 22 294 12 12 13
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295: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 174 165 18 22 294 12 12 13
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297: 7(int) Constant 71
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296: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 178 22 18 297 12 21 178 12 13 289 291 293 295
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298: TypePointer Output 288(gl_PerVertex)
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299: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 296 13 12
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300: 298(ptr) Variable Output
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301: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 302 296 18 297 12 21 302 300 50
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303: TypePointer Uniform 243
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304: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 244 24 12
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313: TypePointer Output 154(fvec4)
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314: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 155 13 12
|
|
316(outViewVec): 141(ptr) Variable Output
|
|
319: 7(int) Constant 74
|
|
317: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 318 63 18 319 12 21 318 316(outViewVec) 50
|
|
324(outLightVec): 141(ptr) Variable Output
|
|
327: 7(int) Constant 75
|
|
325: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 326 63 18 327 12 21 326 324(outLightVec) 50
|
|
328: TypePointer Uniform 154(fvec4)
|
|
329: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 3(DebugTypePointer) 155 24 12
|
|
337(outWorldPos): 141(ptr) Variable Output
|
|
340: 7(int) Constant 76
|
|
338: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 339 63 18 340 12 21 339 337(outWorldPos) 50
|
|
344(outEyePos): 141(ptr) Variable Output
|
|
347: 7(int) Constant 77
|
|
345: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 346 63 18 347 12 21 346 344(outEyePos) 50
|
|
358: 7(int) Constant 78
|
|
14(main): 4 Function None 5
|
|
15: Label
|
|
36(uv1): 33(ptr) Variable Function
|
|
75(uv2): 33(ptr) Variable Function
|
|
106(n1): 104(ptr) Variable Function
|
|
127(n2): 104(ptr) Variable Function
|
|
158(pos1): 156(ptr) Variable Function
|
|
196(pos2): 156(ptr) Variable Function
|
|
210(pos): 156(ptr) Variable Function
|
|
26: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 17
|
|
27: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 20 20 12 12
|
|
25: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 17 14(main)
|
|
42: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 39 39 12 12
|
|
40: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 37 36(uv1) 41
|
|
57: 55(ptr) AccessChain 47(inUV) 54
|
|
58: 31(fvec2) Load 57
|
|
60: 55(ptr) AccessChain 47(inUV) 59
|
|
61: 31(fvec2) Load 60
|
|
71: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
72: 28(float) Load 71
|
|
73: 31(fvec2) CompositeConstruct 72 72
|
|
74: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 58 61 73
|
|
Store 36(uv1) 74
|
|
80: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 78 78 12 12
|
|
79: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 76 75(uv2) 41
|
|
82: 55(ptr) AccessChain 47(inUV) 81
|
|
83: 31(fvec2) Load 82
|
|
85: 55(ptr) AccessChain 47(inUV) 84
|
|
86: 31(fvec2) Load 85
|
|
87: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
88: 28(float) Load 87
|
|
89: 31(fvec2) CompositeConstruct 88 88
|
|
90: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 83 86 89
|
|
Store 75(uv2) 90
|
|
98: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 96 96 12 12
|
|
97: 31(fvec2) Load 36(uv1)
|
|
99: 31(fvec2) Load 75(uv2)
|
|
100: 69(ptr) AccessChain 66(gl_TessCoord) 22
|
|
101: 28(float) Load 100
|
|
102: 31(fvec2) CompositeConstruct 101 101
|
|
103: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 97 99 102
|
|
Store 93(outUV) 103
|
|
111: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 109 109 12 12
|
|
110: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 107 106(n1) 41
|
|
119: 64(ptr) AccessChain 116(inNormal) 54
|
|
120: 62(fvec3) Load 119
|
|
121: 64(ptr) AccessChain 116(inNormal) 59
|
|
122: 62(fvec3) Load 121
|
|
123: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
124: 28(float) Load 123
|
|
125: 62(fvec3) CompositeConstruct 124 124 124
|
|
126: 62(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 120 122 125
|
|
Store 106(n1) 126
|
|
132: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 130 130 12 12
|
|
131: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 128 127(n2) 41
|
|
133: 64(ptr) AccessChain 116(inNormal) 81
|
|
134: 62(fvec3) Load 133
|
|
135: 64(ptr) AccessChain 116(inNormal) 84
|
|
136: 62(fvec3) Load 135
|
|
137: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
138: 28(float) Load 137
|
|
139: 62(fvec3) CompositeConstruct 138 138 138
|
|
140: 62(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 134 136 139
|
|
Store 127(n2) 140
|
|
148: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 146 146 12 12
|
|
147: 62(fvec3) Load 106(n1)
|
|
149: 62(fvec3) Load 127(n2)
|
|
150: 69(ptr) AccessChain 66(gl_TessCoord) 22
|
|
151: 28(float) Load 150
|
|
152: 62(fvec3) CompositeConstruct 151 151 151
|
|
153: 62(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 147 149 152
|
|
Store 143(outNormal) 153
|
|
163: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 161 161 12 12
|
|
162: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 159 158(pos1) 41
|
|
188: 186(ptr) AccessChain 183(gl_in) 54 54
|
|
189: 154(fvec4) Load 188
|
|
190: 186(ptr) AccessChain 183(gl_in) 59 54
|
|
191: 154(fvec4) Load 190
|
|
192: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
193: 28(float) Load 192
|
|
194: 154(fvec4) CompositeConstruct 193 193 193 193
|
|
195: 154(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 189 191 194
|
|
Store 158(pos1) 195
|
|
201: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 199 199 12 12
|
|
200: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 197 196(pos2) 41
|
|
202: 186(ptr) AccessChain 183(gl_in) 81 54
|
|
203: 154(fvec4) Load 202
|
|
204: 186(ptr) AccessChain 183(gl_in) 84 54
|
|
205: 154(fvec4) Load 204
|
|
206: 69(ptr) AccessChain 66(gl_TessCoord) 12
|
|
207: 28(float) Load 206
|
|
208: 154(fvec4) CompositeConstruct 207 207 207 207
|
|
209: 154(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 203 205 208
|
|
Store 196(pos2) 209
|
|
215: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 213 213 12 12
|
|
214: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 211 210(pos) 41
|
|
216: 154(fvec4) Load 158(pos1)
|
|
217: 154(fvec4) Load 196(pos2)
|
|
218: 69(ptr) AccessChain 66(gl_TessCoord) 22
|
|
219: 28(float) Load 218
|
|
220: 154(fvec4) CompositeConstruct 219 219 219 219
|
|
221: 154(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 216 217 220
|
|
Store 210(pos) 221
|
|
238: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 225 225 12 12
|
|
237: 228 Load 234(displacementMap)
|
|
239: 31(fvec2) Load 93(outUV)
|
|
241: 154(fvec4) ImageSampleExplicitLod 237 239 Lod 240
|
|
242: 28(float) CompositeExtract 241 0
|
|
279: 277(ptr) AccessChain 273(ubo) 276
|
|
280: 28(float) Load 279
|
|
281: 28(float) FMul 242 280
|
|
284: 282(ptr) AccessChain 210(pos) 22
|
|
285: 28(float) Load 284
|
|
286: 28(float) FSub 285 281
|
|
287: 282(ptr) AccessChain 210(pos) 22
|
|
Store 287 286
|
|
306: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 297 297 12 12
|
|
305: 303(ptr) AccessChain 273(ubo) 54
|
|
307: 243 Load 305
|
|
308: 303(ptr) AccessChain 273(ubo) 59
|
|
309: 243 Load 308
|
|
310: 243 MatrixTimesMatrix 307 309
|
|
311: 154(fvec4) Load 210(pos)
|
|
312: 154(fvec4) MatrixTimesVector 310 311
|
|
315: 313(ptr) AccessChain 300 54
|
|
Store 315 312
|
|
321: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 319 319 12 12
|
|
320: 154(fvec4) Load 210(pos)
|
|
322: 62(fvec3) VectorShuffle 320 320 0 1 2
|
|
323: 62(fvec3) FNegate 322
|
|
Store 316(outViewVec) 323
|
|
331: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 327 327 12 12
|
|
330: 328(ptr) AccessChain 273(ubo) 84
|
|
332: 154(fvec4) Load 330
|
|
333: 62(fvec3) VectorShuffle 332 332 0 1 2
|
|
334: 62(fvec3) Load 316(outViewVec)
|
|
335: 62(fvec3) FAdd 333 334
|
|
336: 62(fvec3) ExtInst 3(GLSL.std.450) 69(Normalize) 335
|
|
Store 324(outLightVec) 336
|
|
342: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 340 340 12 12
|
|
341: 154(fvec4) Load 210(pos)
|
|
343: 62(fvec3) VectorShuffle 341 341 0 1 2
|
|
Store 337(outWorldPos) 343
|
|
349: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 347 347 12 12
|
|
348: 303(ptr) AccessChain 273(ubo) 59
|
|
350: 243 Load 348
|
|
351: 154(fvec4) Load 210(pos)
|
|
352: 154(fvec4) MatrixTimesVector 350 351
|
|
353: 28(float) CompositeExtract 352 0
|
|
354: 28(float) CompositeExtract 352 1
|
|
355: 28(float) CompositeExtract 352 2
|
|
356: 62(fvec3) CompositeConstruct 353 354 355
|
|
Store 344(outEyePos) 356
|
|
357: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 358 358 12 12
|
|
Return
|
|
FunctionEnd
|