bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.clipdistance-2.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

8 lines
264 B
GLSL

float4 main(in float4 pos : SV_Position,
in float2 clip[2] : SV_ClipDistance, // array of vector float
in float2 cull[2] : SV_CullDistance) : SV_Target0 // array of vector float
{
return pos + clip[0][0] + cull[0][0];
}