bloat-buster/dependencies/glslang-15.0.0/Test/spv.dead-complex-continue-after-return.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

20 lines
405 B
GLSL

#version 450
layout(location =0 ) in int c;
layout(location =0 ) out int o;
void main() {
int i = 0;
o = 1;
// This has non-trivial continue target.
for (i=0; i < 5; ++i, o=99) {
o = 2;
return;
o = 3;
}
// This is considered reachable since Glslang codegen will
// create a conditional branch in the header, and one arm
// of that branch reaches this merge block.
o = 4;
}