bloat-buster/dependencies/glslang-15.0.0/Test/spv.xfbOffsetOnStructMembersAssignment.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

24 lines
384 B
GLSL

#version 450
layout(xfb_buffer=2) out;
struct S {
float x1_out;
float x2_out;
};
layout(location=0, xfb_offset = 16) out S s1;
layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
float y1_out;
vec4 y2_out;
}s2;
void main() {
s1.x1_out = 5.0;
s1.x2_out = 6.0;
s2.y1_out = 7.0;
s2.y2_out = vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = vec4(0.0);
}