392 lines
20 KiB
Plaintext
392 lines
20 KiB
Plaintext
hlsl.buffer_ref_parameter.comp
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Shader version: 500
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local_size = (64, 1, 1)
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0:? Sequence
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0:4 Function Definition: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float)
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0:4 Function Parameters:
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0:4 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:4 'vertex_id' ( in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:? intBitsToFloat ( temp 3-component vector of float)
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0:? Sequence
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0:5 move second child to first child ( temp int)
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0:5 'byteAddrTemp' ( temp int)
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0:5 right-shift ( temp int)
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0:5 component-wise multiply ( temp uint)
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0:5 component-wise multiply ( temp uint)
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0:5 'vertex_id' ( in uint)
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0:5 Constant:
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0:5 3 (const uint)
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0:5 Constant:
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0:5 4 (const uint)
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0:5 Constant:
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0:5 2 (const int)
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0:? Construct vec3 ( temp 3-component vector of uint)
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0:5 indirect index ( temp uint)
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0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:5 Constant:
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0:5 0 (const uint)
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0:5 'byteAddrTemp' ( temp int)
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0:5 indirect index ( temp uint)
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0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:5 Constant:
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0:5 0 (const uint)
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0:5 add ( temp int)
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0:5 'byteAddrTemp' ( temp int)
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0:5 Constant:
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0:5 1 (const int)
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0:5 indirect index ( temp uint)
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0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:5 Constant:
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0:5 0 (const uint)
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0:5 add ( temp int)
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0:5 'byteAddrTemp' ( temp int)
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0:5 Constant:
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0:5 2 (const int)
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0:9 Function Definition: @main(u1; ( temp void)
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0:9 Function Parameters:
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0:9 'gi' ( in uint)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 3-component vector of float)
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0:10 'position_ms' ( temp 3-component vector of float)
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0:10 Function Call: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float)
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0:10 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:10 'gi' ( in uint)
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0:? Sequence
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0:12 move second child to first child ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 right-shift ( temp int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 2 (const int)
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0:12 move second child to first child ( temp uint)
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0:12 indirect index (layout( row_major std430) buffer uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'byteAddrTemp' ( temp int)
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0:12 direct index ( temp uint)
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0:12 floatBitsToUint ( temp 3-component vector of uint)
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0:12 'position_ms' ( temp 3-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:12 move second child to first child ( temp uint)
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0:12 indirect index (layout( row_major std430) buffer uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 1 (const int)
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0:12 direct index ( temp uint)
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0:12 floatBitsToUint ( temp 3-component vector of uint)
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0:12 'position_ms' ( temp 3-component vector of float)
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp uint)
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0:12 indirect index (layout( row_major std430) buffer uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 2 (const int)
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0:12 direct index ( temp uint)
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0:12 floatBitsToUint ( temp 3-component vector of uint)
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0:12 'position_ms' ( temp 3-component vector of float)
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0:12 Constant:
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0:12 2 (const int)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp uint)
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0:? 'gi' ( temp uint)
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0:? 'gi' ( in uint LocalInvocationIndex)
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0:9 Function Call: @main(u1; ( temp void)
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0:? 'gi' ( temp uint)
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0:? Linker Objects
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0:? 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? 'gi' ( in uint LocalInvocationIndex)
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Linked compute stage:
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Shader version: 500
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local_size = (64, 1, 1)
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0:? Sequence
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0:4 Function Definition: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float)
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0:4 Function Parameters:
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0:4 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:4 'vertex_id' ( in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:? intBitsToFloat ( temp 3-component vector of float)
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0:? Sequence
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0:5 move second child to first child ( temp int)
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0:5 'byteAddrTemp' ( temp int)
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0:5 right-shift ( temp int)
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0:5 component-wise multiply ( temp uint)
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0:5 component-wise multiply ( temp uint)
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0:5 'vertex_id' ( in uint)
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0:5 Constant:
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0:5 3 (const uint)
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0:5 Constant:
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0:5 4 (const uint)
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0:5 Constant:
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0:5 2 (const int)
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0:? Construct vec3 ( temp 3-component vector of uint)
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0:5 indirect index ( temp uint)
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0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:5 Constant:
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0:5 0 (const uint)
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0:5 'byteAddrTemp' ( temp int)
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0:5 indirect index ( temp uint)
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0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:5 Constant:
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0:5 0 (const uint)
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0:5 add ( temp int)
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0:5 'byteAddrTemp' ( temp int)
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0:5 Constant:
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0:5 1 (const int)
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0:5 indirect index ( temp uint)
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0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:5 Constant:
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0:5 0 (const uint)
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0:5 add ( temp int)
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0:5 'byteAddrTemp' ( temp int)
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0:5 Constant:
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0:5 2 (const int)
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0:9 Function Definition: @main(u1; ( temp void)
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0:9 Function Parameters:
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0:9 'gi' ( in uint)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 3-component vector of float)
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0:10 'position_ms' ( temp 3-component vector of float)
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0:10 Function Call: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float)
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0:10 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:10 'gi' ( in uint)
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0:? Sequence
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0:12 move second child to first child ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 right-shift ( temp int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 2 (const int)
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0:12 move second child to first child ( temp uint)
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0:12 indirect index (layout( row_major std430) buffer uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'byteAddrTemp' ( temp int)
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0:12 direct index ( temp uint)
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0:12 floatBitsToUint ( temp 3-component vector of uint)
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0:12 'position_ms' ( temp 3-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:12 move second child to first child ( temp uint)
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0:12 indirect index (layout( row_major std430) buffer uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 1 (const int)
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0:12 direct index ( temp uint)
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0:12 floatBitsToUint ( temp 3-component vector of uint)
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0:12 'position_ms' ( temp 3-component vector of float)
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp uint)
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0:12 indirect index (layout( row_major std430) buffer uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 2 (const int)
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0:12 direct index ( temp uint)
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0:12 floatBitsToUint ( temp 3-component vector of uint)
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0:12 'position_ms' ( temp 3-component vector of float)
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0:12 Constant:
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0:12 2 (const int)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp uint)
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0:? 'gi' ( temp uint)
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0:? 'gi' ( in uint LocalInvocationIndex)
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0:9 Function Call: @main(u1; ( temp void)
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0:? 'gi' ( temp uint)
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0:? Linker Objects
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0:? 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? 'gi' ( in uint LocalInvocationIndex)
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// Module Version 10400
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// Generated by (magic number): 8000b
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// Id's are bound by 90
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 53 62 85
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ExecutionMode 4 LocalSize 64 1 1
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Source HLSL 500
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Name 4 "main"
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Name 8 ""
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MemberName 8 0 "@data"
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Name 16 "pull_position(block--u1[0]1;u1;"
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Name 14 "buffer_position"
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Name 15 "vertex_id"
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Name 20 "@main(u1;"
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Name 19 "gi"
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Name 24 "byteAddrTemp"
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Name 52 "position_ms"
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Name 53 "buffer_position_ms"
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Name 54 "param"
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Name 57 "byteAddrTemp"
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Name 60 "r"
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MemberName 60(r) 0 "@data"
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Name 62 "r"
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Name 83 "gi"
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Name 85 "gi"
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Name 87 "param"
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Decorate 7 ArrayStride 4
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Decorate 8 Block
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MemberDecorate 8 0 NonWritable
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MemberDecorate 8 0 Offset 0
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Decorate 14(buffer_position) NonWritable
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Decorate 53(buffer_position_ms) NonWritable
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Decorate 53(buffer_position_ms) Binding 0
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Decorate 53(buffer_position_ms) DescriptorSet 0
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Decorate 59 ArrayStride 4
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Decorate 60(r) Block
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MemberDecorate 60(r) 0 Offset 0
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Decorate 62(r) Binding 1
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Decorate 62(r) DescriptorSet 0
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Decorate 85(gi) BuiltIn LocalInvocationIndex
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypeRuntimeArray 6(int)
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8: TypeStruct 7
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9: TypePointer StorageBuffer 8(struct)
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10: TypePointer Function 6(int)
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11: TypeFloat 32
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12: TypeVector 11(float) 3
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13: TypeFunction 12(fvec3) 9(ptr) 10(ptr)
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18: TypeFunction 2 10(ptr)
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22: TypeInt 32 1
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23: TypePointer Function 22(int)
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26: 6(int) Constant 3
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28: 6(int) Constant 4
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30: 22(int) Constant 2
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32: 22(int) Constant 0
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34: TypePointer StorageBuffer 6(int)
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38: 22(int) Constant 1
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46: TypeVector 6(int) 3
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51: TypePointer Function 12(fvec3)
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53(buffer_position_ms): 9(ptr) Variable StorageBuffer
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59: TypeRuntimeArray 6(int)
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60(r): TypeStruct 59
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61: TypePointer StorageBuffer 60(r)
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62(r): 61(ptr) Variable StorageBuffer
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66: 6(int) Constant 0
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73: 6(int) Constant 1
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80: 6(int) Constant 2
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84: TypePointer Input 6(int)
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85(gi): 84(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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83(gi): 10(ptr) Variable Function
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87(param): 10(ptr) Variable Function
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86: 6(int) Load 85(gi)
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Store 83(gi) 86
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88: 6(int) Load 83(gi)
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Store 87(param) 88
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89: 2 FunctionCall 20(@main(u1;) 87(param)
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Return
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FunctionEnd
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16(pull_position(block--u1[0]1;u1;): 12(fvec3) Function None 13
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14(buffer_position): 9(ptr) FunctionParameter
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15(vertex_id): 10(ptr) FunctionParameter
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17: Label
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24(byteAddrTemp): 23(ptr) Variable Function
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25: 6(int) Load 15(vertex_id)
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27: 6(int) IMul 25 26
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29: 6(int) IMul 27 28
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31: 22(int) ShiftRightLogical 29 30
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Store 24(byteAddrTemp) 31
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33: 22(int) Load 24(byteAddrTemp)
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35: 34(ptr) AccessChain 14(buffer_position) 32 33
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36: 6(int) Load 35
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37: 22(int) Load 24(byteAddrTemp)
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39: 22(int) IAdd 37 38
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40: 34(ptr) AccessChain 14(buffer_position) 32 39
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41: 6(int) Load 40
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42: 22(int) Load 24(byteAddrTemp)
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43: 22(int) IAdd 42 30
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44: 34(ptr) AccessChain 14(buffer_position) 32 43
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45: 6(int) Load 44
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47: 46(ivec3) CompositeConstruct 36 41 45
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48: 12(fvec3) Bitcast 47
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ReturnValue 48
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FunctionEnd
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20(@main(u1;): 2 Function None 18
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19(gi): 10(ptr) FunctionParameter
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21: Label
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52(position_ms): 51(ptr) Variable Function
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54(param): 10(ptr) Variable Function
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57(byteAddrTemp): 23(ptr) Variable Function
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55: 6(int) Load 19(gi)
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Store 54(param) 55
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56: 12(fvec3) FunctionCall 16(pull_position(block--u1[0]1;u1;) 53(buffer_position_ms) 54(param)
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Store 52(position_ms) 56
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58: 22(int) ShiftRightArithmetic 32 30
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Store 57(byteAddrTemp) 58
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63: 22(int) Load 57(byteAddrTemp)
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64: 12(fvec3) Load 52(position_ms)
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65: 46(ivec3) Bitcast 64
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67: 6(int) CompositeExtract 65 0
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68: 34(ptr) AccessChain 62(r) 32 63
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Store 68 67
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69: 22(int) Load 57(byteAddrTemp)
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70: 22(int) IAdd 69 38
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71: 12(fvec3) Load 52(position_ms)
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72: 46(ivec3) Bitcast 71
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74: 6(int) CompositeExtract 72 1
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75: 34(ptr) AccessChain 62(r) 32 70
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Store 75 74
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76: 22(int) Load 57(byteAddrTemp)
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77: 22(int) IAdd 76 30
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78: 12(fvec3) Load 52(position_ms)
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79: 46(ivec3) Bitcast 78
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81: 6(int) CompositeExtract 79 2
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82: 34(ptr) AccessChain 62(r) 32 77
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Store 82 81
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Return
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FunctionEnd
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