273 lines
13 KiB
Plaintext
273 lines
13 KiB
Plaintext
hlsl.intrinsics.negative.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
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0:2 Function Parameters:
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0:2 'inF0' ( in float)
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0:2 'inF1' ( in float)
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0:2 'inF2' ( in float)
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0:2 'inI0' ( in int)
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0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
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0:55 Function Parameters:
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0:55 'inF0' ( in 1-component vector of float)
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0:55 'inF1' ( in 1-component vector of float)
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0:55 'inF2' ( in 1-component vector of float)
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0:55 'inI0' ( in 1-component vector of int)
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0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
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0:62 Function Parameters:
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0:62 'inF0' ( in 2-component vector of float)
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0:62 'inF1' ( in 2-component vector of float)
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0:62 'inF2' ( in 2-component vector of float)
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0:62 'inI0' ( in 2-component vector of int)
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0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
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0:107 Function Parameters:
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0:107 'inF0' ( in 3-component vector of float)
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0:107 'inF1' ( in 3-component vector of float)
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0:107 'inF2' ( in 3-component vector of float)
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0:107 'inI0' ( in 3-component vector of int)
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0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
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0:150 Function Parameters:
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0:150 'inF0' ( in 4-component vector of float)
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0:150 'inF1' ( in 4-component vector of float)
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0:150 'inF2' ( in 4-component vector of float)
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0:150 'inI0' ( in 4-component vector of int)
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0:150 Function Definition: ComputeShaderFunction( ( temp void)
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0:150 Function Parameters:
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0:? Sequence
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0:150 move second child to first child ( temp 4-component vector of float)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:150 move second child to first child ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:150 move second child to first child ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:150 move second child to first child ( temp 4-component vector of int)
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0:? 'inI0' ( temp 4-component vector of int)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inI0' ( temp 4-component vector of int)
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0:? Linker Objects
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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Linked compute stage:
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
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0:2 Function Parameters:
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0:2 'inF0' ( in float)
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0:2 'inF1' ( in float)
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0:2 'inF2' ( in float)
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0:2 'inI0' ( in int)
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0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
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0:55 Function Parameters:
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0:55 'inF0' ( in 1-component vector of float)
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0:55 'inF1' ( in 1-component vector of float)
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0:55 'inF2' ( in 1-component vector of float)
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0:55 'inI0' ( in 1-component vector of int)
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0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
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0:62 Function Parameters:
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0:62 'inF0' ( in 2-component vector of float)
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0:62 'inF1' ( in 2-component vector of float)
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0:62 'inF2' ( in 2-component vector of float)
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0:62 'inI0' ( in 2-component vector of int)
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0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
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0:107 Function Parameters:
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0:107 'inF0' ( in 3-component vector of float)
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0:107 'inF1' ( in 3-component vector of float)
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0:107 'inF2' ( in 3-component vector of float)
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0:107 'inI0' ( in 3-component vector of int)
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0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
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0:150 Function Parameters:
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0:150 'inF0' ( in 4-component vector of float)
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0:150 'inF1' ( in 4-component vector of float)
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0:150 'inF2' ( in 4-component vector of float)
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0:150 'inI0' ( in 4-component vector of int)
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0:150 Function Definition: ComputeShaderFunction( ( temp void)
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0:150 Function Parameters:
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0:? Sequence
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0:150 move second child to first child ( temp 4-component vector of float)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:150 move second child to first child ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:150 move second child to first child ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:150 move second child to first child ( temp 4-component vector of int)
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0:? 'inI0' ( temp 4-component vector of int)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inI0' ( temp 4-component vector of int)
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0:? Linker Objects
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 79
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "ComputeShaderFunction" 58 61 64 68
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 500
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Name 4 "ComputeShaderFunction"
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Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;"
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Name 11 "inF0"
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Name 12 "inF1"
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Name 13 "inF2"
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Name 14 "inI0"
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Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;"
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Name 17 "inF0"
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Name 18 "inF1"
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Name 19 "inF2"
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Name 20 "inI0"
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Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;"
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Name 28 "inF0"
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Name 29 "inF1"
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Name 30 "inF2"
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Name 31 "inI0"
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Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;"
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Name 39 "inF0"
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Name 40 "inF1"
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Name 41 "inF2"
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Name 42 "inI0"
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Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;"
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Name 50 "inF0"
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Name 51 "inF1"
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Name 52 "inF2"
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Name 53 "inI0"
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Name 56 "inF0"
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Name 58 "inF0"
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Name 60 "inF1"
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Name 61 "inF1"
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Name 63 "inF2"
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Name 64 "inF2"
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Name 66 "inI0"
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Name 68 "inI0"
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Name 70 "param"
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Name 72 "param"
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Name 74 "param"
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Name 76 "param"
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Decorate 58(inF0) Location 0
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Decorate 61(inF1) Location 1
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Decorate 64(inF2) Location 2
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Decorate 68(inI0) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeInt 32 1
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9: TypePointer Function 8(int)
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10: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 9(ptr)
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23: TypeVector 6(float) 2
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24: TypePointer Function 23(fvec2)
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25: TypeVector 8(int) 2
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26: TypePointer Function 25(ivec2)
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27: TypeFunction 2 24(ptr) 24(ptr) 24(ptr) 26(ptr)
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34: TypeVector 6(float) 3
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35: TypePointer Function 34(fvec3)
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36: TypeVector 8(int) 3
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37: TypePointer Function 36(ivec3)
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38: TypeFunction 2 35(ptr) 35(ptr) 35(ptr) 37(ptr)
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45: TypeVector 6(float) 4
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46: TypePointer Function 45(fvec4)
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47: TypeVector 8(int) 4
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48: TypePointer Function 47(ivec4)
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49: TypeFunction 2 46(ptr) 46(ptr) 46(ptr) 48(ptr)
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57: TypePointer Input 45(fvec4)
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58(inF0): 57(ptr) Variable Input
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61(inF1): 57(ptr) Variable Input
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64(inF2): 57(ptr) Variable Input
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67: TypePointer Input 47(ivec4)
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68(inI0): 67(ptr) Variable Input
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4(ComputeShaderFunction): 2 Function None 3
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5: Label
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56(inF0): 46(ptr) Variable Function
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60(inF1): 46(ptr) Variable Function
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63(inF2): 46(ptr) Variable Function
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66(inI0): 48(ptr) Variable Function
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70(param): 46(ptr) Variable Function
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72(param): 46(ptr) Variable Function
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74(param): 46(ptr) Variable Function
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76(param): 48(ptr) Variable Function
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59: 45(fvec4) Load 58(inF0)
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Store 56(inF0) 59
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62: 45(fvec4) Load 61(inF1)
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Store 60(inF1) 62
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65: 45(fvec4) Load 64(inF2)
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Store 63(inF2) 65
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69: 47(ivec4) Load 68(inI0)
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Store 66(inI0) 69
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71: 45(fvec4) Load 56(inF0)
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Store 70(param) 71
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73: 45(fvec4) Load 60(inF1)
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Store 72(param) 73
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75: 45(fvec4) Load 63(inF2)
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Store 74(param) 75
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77: 47(ivec4) Load 66(inI0)
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Store 76(param) 77
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78: 2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(param) 76(param)
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Return
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FunctionEnd
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15(ComputeShaderFunctionS(f1;f1;f1;i1;): 2 Function None 10
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11(inF0): 7(ptr) FunctionParameter
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12(inF1): 7(ptr) FunctionParameter
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13(inF2): 7(ptr) FunctionParameter
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14(inI0): 9(ptr) FunctionParameter
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16: Label
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Return
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FunctionEnd
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21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 2 Function None 10
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17(inF0): 7(ptr) FunctionParameter
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18(inF1): 7(ptr) FunctionParameter
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19(inF2): 7(ptr) FunctionParameter
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20(inI0): 9(ptr) FunctionParameter
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22: Label
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Return
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FunctionEnd
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32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 2 Function None 27
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28(inF0): 24(ptr) FunctionParameter
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29(inF1): 24(ptr) FunctionParameter
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30(inF2): 24(ptr) FunctionParameter
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31(inI0): 26(ptr) FunctionParameter
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33: Label
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Return
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FunctionEnd
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43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 2 Function None 38
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39(inF0): 35(ptr) FunctionParameter
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40(inF1): 35(ptr) FunctionParameter
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41(inF2): 35(ptr) FunctionParameter
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42(inI0): 37(ptr) FunctionParameter
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44: Label
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Return
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FunctionEnd
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54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 2 Function None 49
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50(inF0): 46(ptr) FunctionParameter
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51(inF1): 46(ptr) FunctionParameter
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52(inF2): 46(ptr) FunctionParameter
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53(inI0): 48(ptr) FunctionParameter
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55: Label
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Return
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FunctionEnd
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