David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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noMatchingFunction.frag
ERROR: 0:17: 'func' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
Shader version: 330
ERROR: node is still EOpNull!
0:8 Function Definition: func(struct-S-f11; ( global float)
0:8 Function Parameters:
0:8 's' ( in structure{ global float a})
0:10 Sequence
0:10 Branch: Return with expression
0:10 a: direct index for structure ( global float)
0:10 's' ( in structure{ global float a})
0:10 Constant:
0:10 0 (const int)
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'c' ( temp float)
0:17 Constant:
0:17 0.000000
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'o_color' (layout( location=0) out 4-component vector of float)
0:18 Construct vec4 ( temp 4-component vector of float)
0:18 'c' ( temp float)
0:? Linker Objects
0:? 'o_color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 330
ERROR: node is still EOpNull!
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'c' ( temp float)
0:17 Constant:
0:17 0.000000
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'o_color' (layout( location=0) out 4-component vector of float)
0:18 Construct vec4 ( temp 4-component vector of float)
0:18 'c' ( temp float)
0:? Linker Objects
0:? 'o_color' (layout( location=0) out 4-component vector of float)