David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

17 lines
230 B
GLSL

#version 110
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void main()
{
vec4 color = BaseColor;
do {
color += bigColor;
} while (color.x < d);
gl_FragColor = color;
}