David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

8 lines
182 B
GLSL

static float1 f1 = float1(1.0);
static float scalar = 2.0;
float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
{
return f1 * scalar + inFloat1 * inScalar;
}