David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

10 lines
188 B
GLSL

struct PSInput {
float interp;
uint no_interp;
};
void main(PSInput input : INPUT, out float4 out1 : SV_TARGET1, out float4 out2 : SV_TARGET3)
{
out1 = 1;
out2 = 0;
}