David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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300link3.frag
Shader version: 300
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects
0:? 'color1' ( out highp 4-component vector of float)
Linked fragment stage:
Shader version: 300
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects
0:? 'color1' ( out highp 4-component vector of float)