150 lines
7.2 KiB
Plaintext
150 lines
7.2 KiB
Plaintext
GL_EXT_texture_array.frag
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Shader version: 110
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Requested GL_EXT_texture_array
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0:? Sequence
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0:10 Function Definition: foo( ( global void)
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0:10 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'v4' ( temp 4-component vector of float)
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0:17 texture ( global 4-component vector of float)
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0:17 's1DA' ( uniform sampler1DArray)
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0:17 'v2' ( temp 2-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'v4' ( temp 4-component vector of float)
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0:18 texture ( global 4-component vector of float)
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0:18 's2DA' ( uniform sampler2DArray)
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0:18 'v3' ( temp 3-component vector of float)
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'v4' ( temp 4-component vector of float)
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0:19 texture ( global 4-component vector of float)
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0:19 's1DAS' ( uniform sampler1DArrayShadow)
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0:19 'v3' ( temp 3-component vector of float)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'v4' ( temp 4-component vector of float)
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0:20 texture ( global 4-component vector of float)
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0:20 's2DAS' ( uniform sampler2DArrayShadow)
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0:20 'v4' ( temp 4-component vector of float)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 'v4' ( temp 4-component vector of float)
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0:22 texture ( global 4-component vector of float)
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0:22 's1DA' ( uniform sampler1DArray)
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0:22 'v2' ( temp 2-component vector of float)
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0:22 'f' ( temp float)
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'v4' ( temp 4-component vector of float)
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0:23 texture ( global 4-component vector of float)
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0:23 's2DA' ( uniform sampler2DArray)
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0:23 'v3' ( temp 3-component vector of float)
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0:23 'f' ( temp float)
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'v4' ( temp 4-component vector of float)
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0:24 texture ( global 4-component vector of float)
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0:24 's1DAS' ( uniform sampler1DArrayShadow)
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0:24 'v3' ( temp 3-component vector of float)
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0:24 'f' ( temp float)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 'v4' ( temp 4-component vector of float)
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0:26 textureLod ( global 4-component vector of float)
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0:26 's1DA' ( uniform sampler1DArray)
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0:26 'v2' ( temp 2-component vector of float)
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0:26 'f' ( temp float)
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'v4' ( temp 4-component vector of float)
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0:27 textureLod ( global 4-component vector of float)
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0:27 's2DA' ( uniform sampler2DArray)
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0:27 'v3' ( temp 3-component vector of float)
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0:27 'f' ( temp float)
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'v4' ( temp 4-component vector of float)
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0:28 textureLod ( global 4-component vector of float)
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0:28 's1DAS' ( uniform sampler1DArrayShadow)
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0:28 'v3' ( temp 3-component vector of float)
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0:28 'f' ( temp float)
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0:31 Function Definition: main( ( global void)
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0:31 Function Parameters:
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0:33 Sequence
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0:33 Function Call: foo( ( global void)
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0:? Linker Objects
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0:? 's1DA' ( uniform sampler1DArray)
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0:? 's2DA' ( uniform sampler2DArray)
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0:? 's1DAS' ( uniform sampler1DArrayShadow)
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0:? 's2DAS' ( uniform sampler2DArrayShadow)
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Linked fragment stage:
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Shader version: 110
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Requested GL_EXT_texture_array
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0:? Sequence
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0:10 Function Definition: foo( ( global void)
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0:10 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'v4' ( temp 4-component vector of float)
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0:17 texture ( global 4-component vector of float)
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0:17 's1DA' ( uniform sampler1DArray)
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0:17 'v2' ( temp 2-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'v4' ( temp 4-component vector of float)
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0:18 texture ( global 4-component vector of float)
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0:18 's2DA' ( uniform sampler2DArray)
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0:18 'v3' ( temp 3-component vector of float)
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'v4' ( temp 4-component vector of float)
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0:19 texture ( global 4-component vector of float)
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0:19 's1DAS' ( uniform sampler1DArrayShadow)
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0:19 'v3' ( temp 3-component vector of float)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'v4' ( temp 4-component vector of float)
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0:20 texture ( global 4-component vector of float)
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0:20 's2DAS' ( uniform sampler2DArrayShadow)
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0:20 'v4' ( temp 4-component vector of float)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 'v4' ( temp 4-component vector of float)
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0:22 texture ( global 4-component vector of float)
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0:22 's1DA' ( uniform sampler1DArray)
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0:22 'v2' ( temp 2-component vector of float)
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0:22 'f' ( temp float)
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'v4' ( temp 4-component vector of float)
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0:23 texture ( global 4-component vector of float)
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0:23 's2DA' ( uniform sampler2DArray)
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0:23 'v3' ( temp 3-component vector of float)
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0:23 'f' ( temp float)
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'v4' ( temp 4-component vector of float)
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0:24 texture ( global 4-component vector of float)
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0:24 's1DAS' ( uniform sampler1DArrayShadow)
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0:24 'v3' ( temp 3-component vector of float)
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0:24 'f' ( temp float)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 'v4' ( temp 4-component vector of float)
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0:26 textureLod ( global 4-component vector of float)
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0:26 's1DA' ( uniform sampler1DArray)
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0:26 'v2' ( temp 2-component vector of float)
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0:26 'f' ( temp float)
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'v4' ( temp 4-component vector of float)
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0:27 textureLod ( global 4-component vector of float)
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0:27 's2DA' ( uniform sampler2DArray)
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0:27 'v3' ( temp 3-component vector of float)
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0:27 'f' ( temp float)
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'v4' ( temp 4-component vector of float)
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0:28 textureLod ( global 4-component vector of float)
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0:28 's1DAS' ( uniform sampler1DArrayShadow)
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0:28 'v3' ( temp 3-component vector of float)
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0:28 'f' ( temp float)
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0:31 Function Definition: main( ( global void)
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0:31 Function Parameters:
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0:33 Sequence
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0:33 Function Call: foo( ( global void)
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0:? Linker Objects
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0:? 's1DA' ( uniform sampler1DArray)
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0:? 's2DA' ( uniform sampler2DArray)
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0:? 's1DAS' ( uniform sampler1DArrayShadow)
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0:? 's2DAS' ( uniform sampler2DArrayShadow)
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