2750 lines
177 KiB
Plaintext
2750 lines
177 KiB
Plaintext
hlsl.rw.vec2.bracket.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
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0:42 Function Parameters:
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0:42 'x' ( in 2-component vector of int)
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0:? Sequence
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0:42 Branch: Return with expression
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0:42 'x' ( in 2-component vector of int)
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0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
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0:43 Function Parameters:
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0:43 'x' ( in 2-component vector of uint)
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0:? Sequence
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0:43 Branch: Return with expression
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0:43 'x' ( in 2-component vector of uint)
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0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
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0:44 Function Parameters:
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0:44 'x' ( in 2-component vector of float)
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0:? Sequence
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0:44 Branch: Return with expression
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0:44 'x' ( in 2-component vector of float)
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0:46 Function Definition: Fn2(vi2; ( temp void)
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0:46 Function Parameters:
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0:46 'x' ( out 2-component vector of int)
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0:? Sequence
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0:46 move second child to first child ( temp 2-component vector of int)
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0:46 'x' ( out 2-component vector of int)
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0:46 Constant:
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0:46 0 (const int)
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0:46 0 (const int)
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0:47 Function Definition: Fn2(vu2; ( temp void)
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0:47 Function Parameters:
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0:47 'x' ( out 2-component vector of uint)
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0:? Sequence
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0:47 move second child to first child ( temp 2-component vector of uint)
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0:47 'x' ( out 2-component vector of uint)
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0:47 Constant:
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0:47 0 (const uint)
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0:47 0 (const uint)
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0:48 Function Definition: Fn2(vf2; ( temp void)
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0:48 Function Parameters:
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0:48 'x' ( out 2-component vector of float)
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0:? Sequence
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0:48 move second child to first child ( temp 2-component vector of float)
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0:48 'x' ( out 2-component vector of float)
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0:48 Constant:
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0:48 0.000000
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0:48 0.000000
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0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
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0:50 Function Parameters:
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0:? Sequence
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0:50 Branch: Return with expression
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0:50 Convert int to float ( temp 2-component vector of float)
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0:50 c2: direct index for structure ( uniform 2-component vector of int)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:50 Constant:
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0:50 1 (const uint)
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0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:53 Function Parameters:
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0:? Sequence
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0:57 imageLoad ( temp 2-component vector of float)
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0:57 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:57 c1: direct index for structure ( uniform int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:57 Constant:
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0:57 0 (const uint)
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0:59 Sequence
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0:59 move second child to first child ( temp 2-component vector of float)
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0:59 'r00' ( temp 2-component vector of float)
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0:59 imageLoad ( temp 2-component vector of float)
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0:59 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:59 c1: direct index for structure ( uniform int)
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0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:59 Constant:
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0:59 0 (const uint)
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0:60 Sequence
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0:60 move second child to first child ( temp 2-component vector of int)
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0:60 'r01' ( temp 2-component vector of int)
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0:60 imageLoad ( temp 2-component vector of int)
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0:60 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
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0:60 c1: direct index for structure ( uniform int)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:60 Constant:
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0:60 0 (const uint)
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0:61 Sequence
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0:61 move second child to first child ( temp 2-component vector of uint)
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0:61 'r02' ( temp 2-component vector of uint)
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0:61 imageLoad ( temp 2-component vector of uint)
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0:61 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
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0:61 c1: direct index for structure ( uniform int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:61 Constant:
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0:61 0 (const uint)
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0:64 Sequence
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0:64 move second child to first child ( temp 2-component vector of float)
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0:64 'r10' ( temp 2-component vector of float)
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0:64 imageLoad ( temp 2-component vector of float)
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0:64 'g_tTex2df2' (layout( rg32f) uniform image2D)
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0:64 c2: direct index for structure ( uniform 2-component vector of int)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:64 Constant:
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0:64 1 (const uint)
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0:65 Sequence
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0:65 move second child to first child ( temp 2-component vector of int)
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0:65 'r11' ( temp 2-component vector of int)
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0:65 imageLoad ( temp 2-component vector of int)
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0:65 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
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0:65 c2: direct index for structure ( uniform 2-component vector of int)
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0:65 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:65 Constant:
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0:65 1 (const uint)
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0:66 Sequence
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0:66 move second child to first child ( temp 2-component vector of uint)
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0:66 'r12' ( temp 2-component vector of uint)
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0:66 imageLoad ( temp 2-component vector of uint)
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0:66 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
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0:66 c2: direct index for structure ( uniform 2-component vector of int)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:66 Constant:
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0:66 1 (const uint)
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0:69 Sequence
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0:69 move second child to first child ( temp 2-component vector of float)
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0:69 'r20' ( temp 2-component vector of float)
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0:69 imageLoad ( temp 2-component vector of float)
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0:69 'g_tTex3df2' (layout( rg32f) uniform image3D)
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0:69 c3: direct index for structure ( uniform 3-component vector of int)
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0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:69 Constant:
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0:69 2 (const uint)
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0:70 Sequence
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0:70 move second child to first child ( temp 2-component vector of int)
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0:70 'r21' ( temp 2-component vector of int)
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0:70 imageLoad ( temp 2-component vector of int)
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0:70 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
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0:70 c3: direct index for structure ( uniform 3-component vector of int)
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0:70 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:70 Constant:
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0:70 2 (const uint)
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0:71 Sequence
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0:71 move second child to first child ( temp 2-component vector of uint)
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0:71 'r22' ( temp 2-component vector of uint)
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0:71 imageLoad ( temp 2-component vector of uint)
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0:71 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
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0:71 c3: direct index for structure ( uniform 3-component vector of int)
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0:71 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:71 Constant:
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0:71 2 (const uint)
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0:73 Sequence
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0:73 move second child to first child ( temp 2-component vector of float)
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0:73 'lf2' ( temp 2-component vector of float)
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0:73 uf2: direct index for structure ( uniform 2-component vector of float)
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0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:73 Constant:
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0:73 8 (const uint)
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0:77 Sequence
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0:77 move second child to first child ( temp 2-component vector of float)
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0:77 'storeTemp' ( temp 2-component vector of float)
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0:77 Function Call: SomeValue( ( temp 2-component vector of float)
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0:77 imageStore ( temp void)
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0:77 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:77 c1: direct index for structure ( uniform int)
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0:77 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:77 Constant:
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0:77 0 (const uint)
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0:77 'storeTemp' ( temp 2-component vector of float)
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0:77 'storeTemp' ( temp 2-component vector of float)
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0:78 Sequence
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0:78 imageStore ( temp void)
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0:78 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:78 c1: direct index for structure ( uniform int)
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0:78 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:78 Constant:
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0:78 0 (const uint)
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0:78 'lf2' ( temp 2-component vector of float)
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0:78 'lf2' ( temp 2-component vector of float)
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0:79 Sequence
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0:79 move second child to first child ( temp 2-component vector of int)
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0:79 'storeTemp' ( temp 2-component vector of int)
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0:79 Constant:
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0:79 2 (const int)
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0:79 2 (const int)
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0:79 imageStore ( temp void)
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0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
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0:79 c1: direct index for structure ( uniform int)
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0:79 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:79 Constant:
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0:79 0 (const uint)
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0:79 'storeTemp' ( temp 2-component vector of int)
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0:79 'storeTemp' ( temp 2-component vector of int)
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0:80 Sequence
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0:80 move second child to first child ( temp 2-component vector of uint)
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0:80 'storeTemp' ( temp 2-component vector of uint)
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0:80 Constant:
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0:80 3 (const uint)
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0:80 2 (const uint)
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0:80 imageStore ( temp void)
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0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
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0:80 c1: direct index for structure ( uniform int)
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0:80 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:80 Constant:
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0:80 0 (const uint)
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0:80 'storeTemp' ( temp 2-component vector of uint)
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0:80 'storeTemp' ( temp 2-component vector of uint)
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0:83 Sequence
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0:83 move second child to first child ( temp 2-component vector of float)
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0:83 'val1' ( temp 2-component vector of float)
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0:83 Sequence
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0:83 move second child to first child ( temp int)
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0:83 'coordTemp' ( temp int)
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0:83 c1: direct index for structure ( uniform int)
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0:83 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:83 Constant:
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0:83 0 (const uint)
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0:83 move second child to first child ( temp 2-component vector of float)
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0:83 'storeTemp' ( temp 2-component vector of float)
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0:83 imageLoad ( temp 2-component vector of float)
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0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:83 'coordTemp' ( temp int)
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0:83 vector scale second child into first child ( temp 2-component vector of float)
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0:83 'storeTemp' ( temp 2-component vector of float)
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0:83 Constant:
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0:83 2.000000
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0:83 imageStore ( temp void)
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0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:83 'coordTemp' ( temp int)
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0:83 'storeTemp' ( temp 2-component vector of float)
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0:83 'storeTemp' ( temp 2-component vector of float)
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0:84 Sequence
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0:84 move second child to first child ( temp int)
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0:84 'coordTemp' ( temp int)
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0:84 c1: direct index for structure ( uniform int)
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0:84 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:84 Constant:
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0:84 0 (const uint)
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0:84 move second child to first child ( temp 2-component vector of float)
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0:84 'storeTemp' ( temp 2-component vector of float)
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0:84 imageLoad ( temp 2-component vector of float)
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0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:84 'coordTemp' ( temp int)
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0:84 subtract second child into first child ( temp 2-component vector of float)
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0:84 'storeTemp' ( temp 2-component vector of float)
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0:84 Constant:
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0:84 3.000000
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0:84 imageStore ( temp void)
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0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:84 'coordTemp' ( temp int)
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0:84 'storeTemp' ( temp 2-component vector of float)
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0:84 'storeTemp' ( temp 2-component vector of float)
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0:85 Sequence
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0:85 move second child to first child ( temp int)
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0:85 'coordTemp' ( temp int)
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0:85 c1: direct index for structure ( uniform int)
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0:85 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:85 Constant:
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0:85 0 (const uint)
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0:85 move second child to first child ( temp 2-component vector of float)
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0:85 'storeTemp' ( temp 2-component vector of float)
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0:85 imageLoad ( temp 2-component vector of float)
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0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:85 'coordTemp' ( temp int)
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0:85 add second child into first child ( temp 2-component vector of float)
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0:85 'storeTemp' ( temp 2-component vector of float)
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0:85 Constant:
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0:85 4.000000
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0:85 imageStore ( temp void)
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0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
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0:85 'coordTemp' ( temp int)
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0:85 'storeTemp' ( temp 2-component vector of float)
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0:85 'storeTemp' ( temp 2-component vector of float)
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0:87 Sequence
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0:87 move second child to first child ( temp int)
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0:87 'coordTemp' ( temp int)
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0:87 c1: direct index for structure ( uniform int)
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0:87 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
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0:87 Constant:
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0:87 0 (const uint)
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0:87 move second child to first child ( temp 2-component vector of int)
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0:87 'storeTemp' ( temp 2-component vector of int)
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0:87 imageLoad ( temp 2-component vector of int)
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0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
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0:87 'coordTemp' ( temp int)
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0:87 divide second child into first child ( temp 2-component vector of int)
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0:87 'storeTemp' ( temp 2-component vector of int)
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0:87 Constant:
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0:87 2 (const int)
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0:87 imageStore ( temp void)
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0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
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0:87 'coordTemp' ( temp int)
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0:87 'storeTemp' ( temp 2-component vector of int)
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0:87 'storeTemp' ( temp 2-component vector of int)
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0:88 Sequence
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0:88 move second child to first child ( temp int)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 c1: direct index for structure ( uniform int)
|
|
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 imageLoad ( temp 2-component vector of int)
|
|
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 mod second child into first child ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore ( temp void)
|
|
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child ( temp int)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 c1: direct index for structure ( uniform int)
|
|
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 imageLoad ( temp 2-component vector of int)
|
|
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 and second child into first child ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore ( temp void)
|
|
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child ( temp int)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 c1: direct index for structure ( uniform int)
|
|
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 imageLoad ( temp 2-component vector of int)
|
|
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 or second child into first child ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore ( temp void)
|
|
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child ( temp int)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 c1: direct index for structure ( uniform int)
|
|
0:91 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 imageLoad ( temp 2-component vector of int)
|
|
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 left shift second child into first child ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore ( temp void)
|
|
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child ( temp int)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 c1: direct index for structure ( uniform int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 imageLoad ( temp 2-component vector of int)
|
|
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 right shift second child into first child ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore ( temp void)
|
|
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child ( temp 2-component vector of float)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:95 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:95 imageStore ( temp void)
|
|
0:95 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:95 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:96 Sequence
|
|
0:96 imageStore ( temp void)
|
|
0:96 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:96 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf2' ( temp 2-component vector of float)
|
|
0:96 'lf2' ( temp 2-component vector of float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child ( temp 2-component vector of int)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:97 Constant:
|
|
0:97 5 (const int)
|
|
0:97 2 (const int)
|
|
0:97 imageStore ( temp void)
|
|
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child ( temp 2-component vector of uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:98 Constant:
|
|
0:98 6 (const uint)
|
|
0:98 2 (const uint)
|
|
0:98 imageStore ( temp void)
|
|
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child ( temp 2-component vector of float)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:101 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:101 imageStore ( temp void)
|
|
0:101 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:101 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:102 Sequence
|
|
0:102 imageStore ( temp void)
|
|
0:102 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:102 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf2' ( temp 2-component vector of float)
|
|
0:102 'lf2' ( temp 2-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child ( temp 2-component vector of int)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:103 Constant:
|
|
0:103 8 (const int)
|
|
0:103 6 (const int)
|
|
0:103 imageStore ( temp void)
|
|
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child ( temp 2-component vector of uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:104 Constant:
|
|
0:104 9 (const uint)
|
|
0:104 2 (const uint)
|
|
0:104 imageStore ( temp void)
|
|
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:107 Function Call: Fn1(vf2; ( temp 2-component vector of float)
|
|
0:107 imageLoad ( temp 2-component vector of float)
|
|
0:107 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:107 c1: direct index for structure ( uniform int)
|
|
0:107 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(vi2; ( temp 2-component vector of int)
|
|
0:108 imageLoad ( temp 2-component vector of int)
|
|
0:108 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:108 c1: direct index for structure ( uniform int)
|
|
0:108 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(vu2; ( temp 2-component vector of uint)
|
|
0:109 imageLoad ( temp 2-component vector of uint)
|
|
0:109 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:109 c1: direct index for structure ( uniform int)
|
|
0:109 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma ( temp void)
|
|
0:111 Function Call: Fn2(vf2; ( temp void)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:111 Sequence
|
|
0:111 imageStore ( temp void)
|
|
0:111 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:111 c1: direct index for structure ( uniform int)
|
|
0:111 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:112 Comma ( temp void)
|
|
0:112 Function Call: Fn2(vi2; ( temp void)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:112 Sequence
|
|
0:112 imageStore ( temp void)
|
|
0:112 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:112 c1: direct index for structure ( uniform int)
|
|
0:112 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:113 Comma ( temp void)
|
|
0:113 Function Call: Fn2(vu2; ( temp void)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:113 Sequence
|
|
0:113 imageStore ( temp void)
|
|
0:113 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:113 c1: direct index for structure ( uniform int)
|
|
0:113 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp int)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 c1: direct index for structure ( uniform int)
|
|
0:117 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 imageLoad ( temp 2-component vector of float)
|
|
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 Pre-Increment ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 imageStore ( temp void)
|
|
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child ( temp int)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 c1: direct index for structure ( uniform int)
|
|
0:118 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 imageLoad ( temp 2-component vector of int)
|
|
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 Pre-Increment ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 imageStore ( temp void)
|
|
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child ( temp int)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 c1: direct index for structure ( uniform int)
|
|
0:119 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 imageLoad ( temp 2-component vector of uint)
|
|
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 Pre-Increment ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 imageStore ( temp void)
|
|
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child ( temp int)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 c1: direct index for structure ( uniform int)
|
|
0:121 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 imageLoad ( temp 2-component vector of float)
|
|
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 Pre-Decrement ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 imageStore ( temp void)
|
|
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child ( temp int)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 c1: direct index for structure ( uniform int)
|
|
0:122 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 imageLoad ( temp 2-component vector of int)
|
|
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 Pre-Decrement ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 imageStore ( temp void)
|
|
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child ( temp int)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 c1: direct index for structure ( uniform int)
|
|
0:123 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 imageLoad ( temp 2-component vector of uint)
|
|
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 Pre-Decrement ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 imageStore ( temp void)
|
|
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child ( temp int)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 c1: direct index for structure ( uniform int)
|
|
0:126 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:126 imageLoad ( temp 2-component vector of float)
|
|
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 move second child to first child ( temp 2-component vector of float)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:126 Post-Increment ( temp 2-component vector of float)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 imageStore ( temp void)
|
|
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child ( temp int)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 c1: direct index for structure ( uniform int)
|
|
0:127 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:127 imageLoad ( temp 2-component vector of uint)
|
|
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 move second child to first child ( temp 2-component vector of uint)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:127 Post-Decrement ( temp 2-component vector of uint)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 imageStore ( temp void)
|
|
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child ( temp int)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 c1: direct index for structure ( uniform int)
|
|
0:128 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:128 imageLoad ( temp 2-component vector of int)
|
|
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 move second child to first child ( temp 2-component vector of int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:128 Post-Increment ( temp 2-component vector of int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 imageStore ( temp void)
|
|
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child ( temp int)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 c1: direct index for structure ( uniform int)
|
|
0:130 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:130 imageLoad ( temp 2-component vector of float)
|
|
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:130 Post-Decrement ( temp 2-component vector of float)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 imageStore ( temp void)
|
|
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child ( temp int)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 c1: direct index for structure ( uniform int)
|
|
0:131 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:131 imageLoad ( temp 2-component vector of int)
|
|
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 move second child to first child ( temp 2-component vector of int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:131 Post-Increment ( temp 2-component vector of int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 imageStore ( temp void)
|
|
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child ( temp int)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 c1: direct index for structure ( uniform int)
|
|
0:132 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:132 imageLoad ( temp 2-component vector of uint)
|
|
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:132 Post-Decrement ( temp 2-component vector of uint)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 imageStore ( temp void)
|
|
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child ( temp 2-component vector of float)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:135 imageLoad ( temp 2-component vector of float)
|
|
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:135 Constant:
|
|
0:135 2 (const int)
|
|
0:135 3 (const int)
|
|
0:135 imageStore ( temp void)
|
|
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:137 move second child to first child ( temp 4-component vector of float)
|
|
0:137 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:137 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Branch: Return with expression
|
|
0:139 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Function Definition: main( ( temp void)
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:53 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:? 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:? 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:? 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:? 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:? 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:? 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:? 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:? 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:? 'g_tTex1df2a' (layout( rg32f) uniform image1DArray)
|
|
0:? 'g_tTex1di2a' (layout( rg32i) uniform iimage1DArray)
|
|
0:? 'g_tTex1du2a' (layout( rg32ui) uniform uimage1DArray)
|
|
0:? 'g_tTex2df2a' (layout( rg32f) uniform image2DArray)
|
|
0:? 'g_tTex2di2a' (layout( rg32i) uniform iimage2DArray)
|
|
0:? 'g_tTex2du2a' (layout( rg32ui) uniform uimage2DArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
|
|
0:42 Function Parameters:
|
|
0:42 'x' ( in 2-component vector of int)
|
|
0:? Sequence
|
|
0:42 Branch: Return with expression
|
|
0:42 'x' ( in 2-component vector of int)
|
|
0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
|
|
0:43 Function Parameters:
|
|
0:43 'x' ( in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:43 Branch: Return with expression
|
|
0:43 'x' ( in 2-component vector of uint)
|
|
0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
|
|
0:44 Function Parameters:
|
|
0:44 'x' ( in 2-component vector of float)
|
|
0:? Sequence
|
|
0:44 Branch: Return with expression
|
|
0:44 'x' ( in 2-component vector of float)
|
|
0:46 Function Definition: Fn2(vi2; ( temp void)
|
|
0:46 Function Parameters:
|
|
0:46 'x' ( out 2-component vector of int)
|
|
0:? Sequence
|
|
0:46 move second child to first child ( temp 2-component vector of int)
|
|
0:46 'x' ( out 2-component vector of int)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:46 0 (const int)
|
|
0:47 Function Definition: Fn2(vu2; ( temp void)
|
|
0:47 Function Parameters:
|
|
0:47 'x' ( out 2-component vector of uint)
|
|
0:? Sequence
|
|
0:47 move second child to first child ( temp 2-component vector of uint)
|
|
0:47 'x' ( out 2-component vector of uint)
|
|
0:47 Constant:
|
|
0:47 0 (const uint)
|
|
0:47 0 (const uint)
|
|
0:48 Function Definition: Fn2(vf2; ( temp void)
|
|
0:48 Function Parameters:
|
|
0:48 'x' ( out 2-component vector of float)
|
|
0:? Sequence
|
|
0:48 move second child to first child ( temp 2-component vector of float)
|
|
0:48 'x' ( out 2-component vector of float)
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:48 0.000000
|
|
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
|
|
0:50 Function Parameters:
|
|
0:? Sequence
|
|
0:50 Branch: Return with expression
|
|
0:50 Convert int to float ( temp 2-component vector of float)
|
|
0:50 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:50 Constant:
|
|
0:50 1 (const uint)
|
|
0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:57 imageLoad ( temp 2-component vector of float)
|
|
0:57 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:57 c1: direct index for structure ( uniform int)
|
|
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:57 Constant:
|
|
0:57 0 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child ( temp 2-component vector of float)
|
|
0:59 'r00' ( temp 2-component vector of float)
|
|
0:59 imageLoad ( temp 2-component vector of float)
|
|
0:59 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:59 c1: direct index for structure ( uniform int)
|
|
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:59 Constant:
|
|
0:59 0 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child ( temp 2-component vector of int)
|
|
0:60 'r01' ( temp 2-component vector of int)
|
|
0:60 imageLoad ( temp 2-component vector of int)
|
|
0:60 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:60 c1: direct index for structure ( uniform int)
|
|
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:60 Constant:
|
|
0:60 0 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child ( temp 2-component vector of uint)
|
|
0:61 'r02' ( temp 2-component vector of uint)
|
|
0:61 imageLoad ( temp 2-component vector of uint)
|
|
0:61 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:61 c1: direct index for structure ( uniform int)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:61 Constant:
|
|
0:61 0 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child ( temp 2-component vector of float)
|
|
0:64 'r10' ( temp 2-component vector of float)
|
|
0:64 imageLoad ( temp 2-component vector of float)
|
|
0:64 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:64 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child ( temp 2-component vector of int)
|
|
0:65 'r11' ( temp 2-component vector of int)
|
|
0:65 imageLoad ( temp 2-component vector of int)
|
|
0:65 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:65 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:65 Constant:
|
|
0:65 1 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child ( temp 2-component vector of uint)
|
|
0:66 'r12' ( temp 2-component vector of uint)
|
|
0:66 imageLoad ( temp 2-component vector of uint)
|
|
0:66 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:66 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:66 Constant:
|
|
0:66 1 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child ( temp 2-component vector of float)
|
|
0:69 'r20' ( temp 2-component vector of float)
|
|
0:69 imageLoad ( temp 2-component vector of float)
|
|
0:69 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:69 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:69 Constant:
|
|
0:69 2 (const uint)
|
|
0:70 Sequence
|
|
0:70 move second child to first child ( temp 2-component vector of int)
|
|
0:70 'r21' ( temp 2-component vector of int)
|
|
0:70 imageLoad ( temp 2-component vector of int)
|
|
0:70 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:70 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:70 Constant:
|
|
0:70 2 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child ( temp 2-component vector of uint)
|
|
0:71 'r22' ( temp 2-component vector of uint)
|
|
0:71 imageLoad ( temp 2-component vector of uint)
|
|
0:71 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:71 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:73 Sequence
|
|
0:73 move second child to first child ( temp 2-component vector of float)
|
|
0:73 'lf2' ( temp 2-component vector of float)
|
|
0:73 uf2: direct index for structure ( uniform 2-component vector of float)
|
|
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:73 Constant:
|
|
0:73 8 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child ( temp 2-component vector of float)
|
|
0:77 'storeTemp' ( temp 2-component vector of float)
|
|
0:77 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:77 imageStore ( temp void)
|
|
0:77 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:77 c1: direct index for structure ( uniform int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:77 Constant:
|
|
0:77 0 (const uint)
|
|
0:77 'storeTemp' ( temp 2-component vector of float)
|
|
0:77 'storeTemp' ( temp 2-component vector of float)
|
|
0:78 Sequence
|
|
0:78 imageStore ( temp void)
|
|
0:78 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:78 c1: direct index for structure ( uniform int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:78 Constant:
|
|
0:78 0 (const uint)
|
|
0:78 'lf2' ( temp 2-component vector of float)
|
|
0:78 'lf2' ( temp 2-component vector of float)
|
|
0:79 Sequence
|
|
0:79 move second child to first child ( temp 2-component vector of int)
|
|
0:79 'storeTemp' ( temp 2-component vector of int)
|
|
0:79 Constant:
|
|
0:79 2 (const int)
|
|
0:79 2 (const int)
|
|
0:79 imageStore ( temp void)
|
|
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:79 c1: direct index for structure ( uniform int)
|
|
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:79 Constant:
|
|
0:79 0 (const uint)
|
|
0:79 'storeTemp' ( temp 2-component vector of int)
|
|
0:79 'storeTemp' ( temp 2-component vector of int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child ( temp 2-component vector of uint)
|
|
0:80 'storeTemp' ( temp 2-component vector of uint)
|
|
0:80 Constant:
|
|
0:80 3 (const uint)
|
|
0:80 2 (const uint)
|
|
0:80 imageStore ( temp void)
|
|
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:80 c1: direct index for structure ( uniform int)
|
|
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:80 'storeTemp' ( temp 2-component vector of uint)
|
|
0:80 'storeTemp' ( temp 2-component vector of uint)
|
|
0:83 Sequence
|
|
0:83 move second child to first child ( temp 2-component vector of float)
|
|
0:83 'val1' ( temp 2-component vector of float)
|
|
0:83 Sequence
|
|
0:83 move second child to first child ( temp int)
|
|
0:83 'coordTemp' ( temp int)
|
|
0:83 c1: direct index for structure ( uniform int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:83 Constant:
|
|
0:83 0 (const uint)
|
|
0:83 move second child to first child ( temp 2-component vector of float)
|
|
0:83 'storeTemp' ( temp 2-component vector of float)
|
|
0:83 imageLoad ( temp 2-component vector of float)
|
|
0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:83 'coordTemp' ( temp int)
|
|
0:83 vector scale second child into first child ( temp 2-component vector of float)
|
|
0:83 'storeTemp' ( temp 2-component vector of float)
|
|
0:83 Constant:
|
|
0:83 2.000000
|
|
0:83 imageStore ( temp void)
|
|
0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:83 'coordTemp' ( temp int)
|
|
0:83 'storeTemp' ( temp 2-component vector of float)
|
|
0:83 'storeTemp' ( temp 2-component vector of float)
|
|
0:84 Sequence
|
|
0:84 move second child to first child ( temp int)
|
|
0:84 'coordTemp' ( temp int)
|
|
0:84 c1: direct index for structure ( uniform int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:84 Constant:
|
|
0:84 0 (const uint)
|
|
0:84 move second child to first child ( temp 2-component vector of float)
|
|
0:84 'storeTemp' ( temp 2-component vector of float)
|
|
0:84 imageLoad ( temp 2-component vector of float)
|
|
0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:84 'coordTemp' ( temp int)
|
|
0:84 subtract second child into first child ( temp 2-component vector of float)
|
|
0:84 'storeTemp' ( temp 2-component vector of float)
|
|
0:84 Constant:
|
|
0:84 3.000000
|
|
0:84 imageStore ( temp void)
|
|
0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:84 'coordTemp' ( temp int)
|
|
0:84 'storeTemp' ( temp 2-component vector of float)
|
|
0:84 'storeTemp' ( temp 2-component vector of float)
|
|
0:85 Sequence
|
|
0:85 move second child to first child ( temp int)
|
|
0:85 'coordTemp' ( temp int)
|
|
0:85 c1: direct index for structure ( uniform int)
|
|
0:85 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:85 Constant:
|
|
0:85 0 (const uint)
|
|
0:85 move second child to first child ( temp 2-component vector of float)
|
|
0:85 'storeTemp' ( temp 2-component vector of float)
|
|
0:85 imageLoad ( temp 2-component vector of float)
|
|
0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:85 'coordTemp' ( temp int)
|
|
0:85 add second child into first child ( temp 2-component vector of float)
|
|
0:85 'storeTemp' ( temp 2-component vector of float)
|
|
0:85 Constant:
|
|
0:85 4.000000
|
|
0:85 imageStore ( temp void)
|
|
0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:85 'coordTemp' ( temp int)
|
|
0:85 'storeTemp' ( temp 2-component vector of float)
|
|
0:85 'storeTemp' ( temp 2-component vector of float)
|
|
0:87 Sequence
|
|
0:87 move second child to first child ( temp int)
|
|
0:87 'coordTemp' ( temp int)
|
|
0:87 c1: direct index for structure ( uniform int)
|
|
0:87 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:87 move second child to first child ( temp 2-component vector of int)
|
|
0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:87 imageLoad ( temp 2-component vector of int)
|
|
0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:87 'coordTemp' ( temp int)
|
|
0:87 divide second child into first child ( temp 2-component vector of int)
|
|
0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:87 Constant:
|
|
0:87 2 (const int)
|
|
0:87 imageStore ( temp void)
|
|
0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:87 'coordTemp' ( temp int)
|
|
0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:87 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child ( temp int)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 c1: direct index for structure ( uniform int)
|
|
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 imageLoad ( temp 2-component vector of int)
|
|
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 mod second child into first child ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore ( temp void)
|
|
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:88 'coordTemp' ( temp int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:88 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child ( temp int)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 c1: direct index for structure ( uniform int)
|
|
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 imageLoad ( temp 2-component vector of int)
|
|
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 and second child into first child ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore ( temp void)
|
|
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:89 'coordTemp' ( temp int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:89 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child ( temp int)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 c1: direct index for structure ( uniform int)
|
|
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 imageLoad ( temp 2-component vector of int)
|
|
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 or second child into first child ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore ( temp void)
|
|
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:90 'coordTemp' ( temp int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:90 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child ( temp int)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 c1: direct index for structure ( uniform int)
|
|
0:91 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 imageLoad ( temp 2-component vector of int)
|
|
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 left shift second child into first child ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore ( temp void)
|
|
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:91 'coordTemp' ( temp int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:91 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child ( temp int)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 c1: direct index for structure ( uniform int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 imageLoad ( temp 2-component vector of int)
|
|
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 right shift second child into first child ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore ( temp void)
|
|
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:92 'coordTemp' ( temp int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:92 'storeTemp' ( temp 2-component vector of int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child ( temp 2-component vector of float)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:95 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:95 imageStore ( temp void)
|
|
0:95 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:95 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:95 'storeTemp' ( temp 2-component vector of float)
|
|
0:96 Sequence
|
|
0:96 imageStore ( temp void)
|
|
0:96 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:96 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf2' ( temp 2-component vector of float)
|
|
0:96 'lf2' ( temp 2-component vector of float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child ( temp 2-component vector of int)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:97 Constant:
|
|
0:97 5 (const int)
|
|
0:97 2 (const int)
|
|
0:97 imageStore ( temp void)
|
|
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:97 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:97 'storeTemp' ( temp 2-component vector of int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child ( temp 2-component vector of uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:98 Constant:
|
|
0:98 6 (const uint)
|
|
0:98 2 (const uint)
|
|
0:98 imageStore ( temp void)
|
|
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:98 c2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:98 'storeTemp' ( temp 2-component vector of uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child ( temp 2-component vector of float)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:101 Function Call: SomeValue( ( temp 2-component vector of float)
|
|
0:101 imageStore ( temp void)
|
|
0:101 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:101 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:101 'storeTemp' ( temp 2-component vector of float)
|
|
0:102 Sequence
|
|
0:102 imageStore ( temp void)
|
|
0:102 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:102 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf2' ( temp 2-component vector of float)
|
|
0:102 'lf2' ( temp 2-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child ( temp 2-component vector of int)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:103 Constant:
|
|
0:103 8 (const int)
|
|
0:103 6 (const int)
|
|
0:103 imageStore ( temp void)
|
|
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:103 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:103 'storeTemp' ( temp 2-component vector of int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child ( temp 2-component vector of uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:104 Constant:
|
|
0:104 9 (const uint)
|
|
0:104 2 (const uint)
|
|
0:104 imageStore ( temp void)
|
|
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:104 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:104 'storeTemp' ( temp 2-component vector of uint)
|
|
0:107 Function Call: Fn1(vf2; ( temp 2-component vector of float)
|
|
0:107 imageLoad ( temp 2-component vector of float)
|
|
0:107 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:107 c1: direct index for structure ( uniform int)
|
|
0:107 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(vi2; ( temp 2-component vector of int)
|
|
0:108 imageLoad ( temp 2-component vector of int)
|
|
0:108 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:108 c1: direct index for structure ( uniform int)
|
|
0:108 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(vu2; ( temp 2-component vector of uint)
|
|
0:109 imageLoad ( temp 2-component vector of uint)
|
|
0:109 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:109 c1: direct index for structure ( uniform int)
|
|
0:109 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma ( temp void)
|
|
0:111 Function Call: Fn2(vf2; ( temp void)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:111 Sequence
|
|
0:111 imageStore ( temp void)
|
|
0:111 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:111 c1: direct index for structure ( uniform int)
|
|
0:111 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:111 'tempArg' ( temp 2-component vector of float)
|
|
0:112 Comma ( temp void)
|
|
0:112 Function Call: Fn2(vi2; ( temp void)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:112 Sequence
|
|
0:112 imageStore ( temp void)
|
|
0:112 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:112 c1: direct index for structure ( uniform int)
|
|
0:112 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:112 'tempArg' ( temp 2-component vector of int)
|
|
0:113 Comma ( temp void)
|
|
0:113 Function Call: Fn2(vu2; ( temp void)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:113 Sequence
|
|
0:113 imageStore ( temp void)
|
|
0:113 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:113 c1: direct index for structure ( uniform int)
|
|
0:113 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:113 'tempArg' ( temp 2-component vector of uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp int)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 c1: direct index for structure ( uniform int)
|
|
0:117 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 imageLoad ( temp 2-component vector of float)
|
|
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 Pre-Increment ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 imageStore ( temp void)
|
|
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:117 'coordTemp' ( temp int)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:117 'storeTemp' ( temp 2-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child ( temp int)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 c1: direct index for structure ( uniform int)
|
|
0:118 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 imageLoad ( temp 2-component vector of int)
|
|
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 Pre-Increment ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 imageStore ( temp void)
|
|
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:118 'coordTemp' ( temp int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:118 'storeTemp' ( temp 2-component vector of int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child ( temp int)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 c1: direct index for structure ( uniform int)
|
|
0:119 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 imageLoad ( temp 2-component vector of uint)
|
|
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 Pre-Increment ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 imageStore ( temp void)
|
|
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:119 'coordTemp' ( temp int)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:119 'storeTemp' ( temp 2-component vector of uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child ( temp int)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 c1: direct index for structure ( uniform int)
|
|
0:121 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 imageLoad ( temp 2-component vector of float)
|
|
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 Pre-Decrement ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 imageStore ( temp void)
|
|
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:121 'coordTemp' ( temp int)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:121 'storeTemp' ( temp 2-component vector of float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child ( temp int)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 c1: direct index for structure ( uniform int)
|
|
0:122 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 imageLoad ( temp 2-component vector of int)
|
|
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 Pre-Decrement ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 imageStore ( temp void)
|
|
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:122 'coordTemp' ( temp int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:122 'storeTemp' ( temp 2-component vector of int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child ( temp int)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 c1: direct index for structure ( uniform int)
|
|
0:123 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 imageLoad ( temp 2-component vector of uint)
|
|
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 Pre-Decrement ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 imageStore ( temp void)
|
|
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:123 'coordTemp' ( temp int)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:123 'storeTemp' ( temp 2-component vector of uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child ( temp int)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 c1: direct index for structure ( uniform int)
|
|
0:126 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:126 imageLoad ( temp 2-component vector of float)
|
|
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 move second child to first child ( temp 2-component vector of float)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:126 Post-Increment ( temp 2-component vector of float)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 imageStore ( temp void)
|
|
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:126 'coordTemp' ( temp int)
|
|
0:126 'storeTempPost' ( temp 2-component vector of float)
|
|
0:126 'storeTempPre' ( temp 2-component vector of float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child ( temp int)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 c1: direct index for structure ( uniform int)
|
|
0:127 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:127 imageLoad ( temp 2-component vector of uint)
|
|
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 move second child to first child ( temp 2-component vector of uint)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:127 Post-Decrement ( temp 2-component vector of uint)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 imageStore ( temp void)
|
|
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:127 'coordTemp' ( temp int)
|
|
0:127 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:127 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child ( temp int)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 c1: direct index for structure ( uniform int)
|
|
0:128 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:128 imageLoad ( temp 2-component vector of int)
|
|
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 move second child to first child ( temp 2-component vector of int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:128 Post-Increment ( temp 2-component vector of int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 imageStore ( temp void)
|
|
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:128 'coordTemp' ( temp int)
|
|
0:128 'storeTempPost' ( temp 2-component vector of int)
|
|
0:128 'storeTempPre' ( temp 2-component vector of int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child ( temp int)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 c1: direct index for structure ( uniform int)
|
|
0:130 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:130 imageLoad ( temp 2-component vector of float)
|
|
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:130 Post-Decrement ( temp 2-component vector of float)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 imageStore ( temp void)
|
|
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:130 'coordTemp' ( temp int)
|
|
0:130 'storeTempPost' ( temp 2-component vector of float)
|
|
0:130 'storeTempPre' ( temp 2-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child ( temp int)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 c1: direct index for structure ( uniform int)
|
|
0:131 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:131 imageLoad ( temp 2-component vector of int)
|
|
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 move second child to first child ( temp 2-component vector of int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:131 Post-Increment ( temp 2-component vector of int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 imageStore ( temp void)
|
|
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:131 'coordTemp' ( temp int)
|
|
0:131 'storeTempPost' ( temp 2-component vector of int)
|
|
0:131 'storeTempPre' ( temp 2-component vector of int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child ( temp int)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 c1: direct index for structure ( uniform int)
|
|
0:132 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:132 imageLoad ( temp 2-component vector of uint)
|
|
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:132 Post-Decrement ( temp 2-component vector of uint)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 imageStore ( temp void)
|
|
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:132 'coordTemp' ( temp int)
|
|
0:132 'storeTempPost' ( temp 2-component vector of uint)
|
|
0:132 'storeTempPre' ( temp 2-component vector of uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child ( temp 2-component vector of float)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:135 imageLoad ( temp 2-component vector of float)
|
|
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:135 Constant:
|
|
0:135 2 (const int)
|
|
0:135 3 (const int)
|
|
0:135 imageStore ( temp void)
|
|
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:135 'storeTemp' ( temp 2-component vector of float)
|
|
0:137 move second child to first child ( temp 4-component vector of float)
|
|
0:137 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:137 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Branch: Return with expression
|
|
0:139 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Function Definition: main( ( temp void)
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:53 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df2' (layout( rg32f) uniform image1D)
|
|
0:? 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
|
|
0:? 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
|
|
0:? 'g_tTex2df2' (layout( rg32f) uniform image2D)
|
|
0:? 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
|
|
0:? 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
|
|
0:? 'g_tTex3df2' (layout( rg32f) uniform image3D)
|
|
0:? 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
|
|
0:? 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
|
|
0:? 'g_tTex1df2a' (layout( rg32f) uniform image1DArray)
|
|
0:? 'g_tTex1di2a' (layout( rg32i) uniform iimage1DArray)
|
|
0:? 'g_tTex1du2a' (layout( rg32ui) uniform uimage1DArray)
|
|
0:? 'g_tTex2df2a' (layout( rg32f) uniform image2DArray)
|
|
0:? 'g_tTex2di2a' (layout( rg32i) uniform iimage2DArray)
|
|
0:? 'g_tTex2du2a' (layout( rg32ui) uniform uimage2DArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 711
|
|
|
|
Capability Shader
|
|
Capability Image1D
|
|
Capability StorageImageExtendedFormats
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 687
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 11 "Fn1(vi2;"
|
|
Name 10 "x"
|
|
Name 18 "Fn1(vu2;"
|
|
Name 17 "x"
|
|
Name 25 "Fn1(vf2;"
|
|
Name 24 "x"
|
|
Name 29 "Fn2(vi2;"
|
|
Name 28 "x"
|
|
Name 33 "Fn2(vu2;"
|
|
Name 32 "x"
|
|
Name 37 "Fn2(vf2;"
|
|
Name 36 "x"
|
|
Name 40 "SomeValue("
|
|
Name 43 "PS_OUTPUT"
|
|
MemberName 43(PS_OUTPUT) 0 "Color"
|
|
Name 45 "@main("
|
|
Name 64 "$Global"
|
|
MemberName 64($Global) 0 "c1"
|
|
MemberName 64($Global) 1 "c2"
|
|
MemberName 64($Global) 2 "c3"
|
|
MemberName 64($Global) 3 "c4"
|
|
MemberName 64($Global) 4 "o1"
|
|
MemberName 64($Global) 5 "o2"
|
|
MemberName 64($Global) 6 "o3"
|
|
MemberName 64($Global) 7 "o4"
|
|
MemberName 64($Global) 8 "uf2"
|
|
MemberName 64($Global) 9 "ui2"
|
|
MemberName 64($Global) 10 "uu2"
|
|
Name 66 ""
|
|
Name 76 "g_tTex1df2"
|
|
Name 85 "r00"
|
|
Name 93 "r01"
|
|
Name 96 "g_tTex1di2"
|
|
Name 104 "r02"
|
|
Name 107 "g_tTex1du2"
|
|
Name 116 "r10"
|
|
Name 119 "g_tTex2df2"
|
|
Name 127 "r11"
|
|
Name 130 "g_tTex2di2"
|
|
Name 138 "r12"
|
|
Name 141 "g_tTex2du2"
|
|
Name 149 "r20"
|
|
Name 152 "g_tTex3df2"
|
|
Name 162 "r21"
|
|
Name 165 "g_tTex3di2"
|
|
Name 173 "r22"
|
|
Name 176 "g_tTex3du2"
|
|
Name 184 "lf2"
|
|
Name 189 "storeTemp"
|
|
Name 199 "storeTemp"
|
|
Name 205 "storeTemp"
|
|
Name 213 "val1"
|
|
Name 215 "coordTemp"
|
|
Name 218 "storeTemp"
|
|
Name 232 "coordTemp"
|
|
Name 235 "storeTemp"
|
|
Name 249 "coordTemp"
|
|
Name 252 "storeTemp"
|
|
Name 266 "coordTemp"
|
|
Name 269 "storeTemp"
|
|
Name 282 "coordTemp"
|
|
Name 285 "storeTemp"
|
|
Name 298 "coordTemp"
|
|
Name 301 "storeTemp"
|
|
Name 315 "coordTemp"
|
|
Name 318 "storeTemp"
|
|
Name 332 "coordTemp"
|
|
Name 335 "storeTemp"
|
|
Name 348 "coordTemp"
|
|
Name 351 "storeTemp"
|
|
Name 364 "storeTemp"
|
|
Name 374 "storeTemp"
|
|
Name 381 "storeTemp"
|
|
Name 388 "storeTemp"
|
|
Name 398 "storeTemp"
|
|
Name 405 "storeTemp"
|
|
Name 419 "param"
|
|
Name 428 "param"
|
|
Name 437 "param"
|
|
Name 439 "tempArg"
|
|
Name 440 "param"
|
|
Name 447 "tempArg"
|
|
Name 448 "param"
|
|
Name 455 "tempArg"
|
|
Name 456 "param"
|
|
Name 463 "coordTemp"
|
|
Name 466 "storeTemp"
|
|
Name 480 "coordTemp"
|
|
Name 483 "storeTemp"
|
|
Name 496 "coordTemp"
|
|
Name 499 "storeTemp"
|
|
Name 512 "coordTemp"
|
|
Name 515 "storeTemp"
|
|
Name 528 "coordTemp"
|
|
Name 531 "storeTemp"
|
|
Name 544 "coordTemp"
|
|
Name 547 "storeTemp"
|
|
Name 560 "coordTemp"
|
|
Name 563 "storeTempPre"
|
|
Name 570 "storeTempPost"
|
|
Name 578 "coordTemp"
|
|
Name 581 "storeTempPre"
|
|
Name 588 "storeTempPost"
|
|
Name 596 "coordTemp"
|
|
Name 599 "storeTempPre"
|
|
Name 606 "storeTempPost"
|
|
Name 614 "coordTemp"
|
|
Name 617 "storeTempPre"
|
|
Name 624 "storeTempPost"
|
|
Name 632 "coordTemp"
|
|
Name 635 "storeTempPre"
|
|
Name 642 "storeTempPost"
|
|
Name 650 "coordTemp"
|
|
Name 653 "storeTempPre"
|
|
Name 660 "storeTempPost"
|
|
Name 668 "storeTemp"
|
|
Name 679 "psout"
|
|
Name 687 "@entryPointOutput.Color"
|
|
Name 692 "g_sSamp"
|
|
Name 695 "g_tTex1df2a"
|
|
Name 698 "g_tTex1di2a"
|
|
Name 701 "g_tTex1du2a"
|
|
Name 704 "g_tTex2df2a"
|
|
Name 707 "g_tTex2di2a"
|
|
Name 710 "g_tTex2du2a"
|
|
Decorate 64($Global) Block
|
|
MemberDecorate 64($Global) 0 Offset 0
|
|
MemberDecorate 64($Global) 1 Offset 8
|
|
MemberDecorate 64($Global) 2 Offset 16
|
|
MemberDecorate 64($Global) 3 Offset 32
|
|
MemberDecorate 64($Global) 4 Offset 48
|
|
MemberDecorate 64($Global) 5 Offset 56
|
|
MemberDecorate 64($Global) 6 Offset 64
|
|
MemberDecorate 64($Global) 7 Offset 80
|
|
MemberDecorate 64($Global) 8 Offset 96
|
|
MemberDecorate 64($Global) 9 Offset 104
|
|
MemberDecorate 64($Global) 10 Offset 112
|
|
Decorate 66 Binding 10
|
|
Decorate 66 DescriptorSet 0
|
|
Decorate 76(g_tTex1df2) Binding 1
|
|
Decorate 76(g_tTex1df2) DescriptorSet 0
|
|
Decorate 96(g_tTex1di2) Binding 2
|
|
Decorate 96(g_tTex1di2) DescriptorSet 0
|
|
Decorate 107(g_tTex1du2) Binding 3
|
|
Decorate 107(g_tTex1du2) DescriptorSet 0
|
|
Decorate 119(g_tTex2df2) Binding 4
|
|
Decorate 119(g_tTex2df2) DescriptorSet 0
|
|
Decorate 130(g_tTex2di2) Binding 5
|
|
Decorate 130(g_tTex2di2) DescriptorSet 0
|
|
Decorate 141(g_tTex2du2) Binding 6
|
|
Decorate 141(g_tTex2du2) DescriptorSet 0
|
|
Decorate 152(g_tTex3df2) Binding 7
|
|
Decorate 152(g_tTex3df2) DescriptorSet 0
|
|
Decorate 165(g_tTex3di2) Binding 8
|
|
Decorate 165(g_tTex3di2) DescriptorSet 0
|
|
Decorate 176(g_tTex3du2) Binding 9
|
|
Decorate 176(g_tTex3du2) DescriptorSet 0
|
|
Decorate 687(@entryPointOutput.Color) Location 0
|
|
Decorate 692(g_sSamp) Binding 0
|
|
Decorate 692(g_sSamp) DescriptorSet 0
|
|
Decorate 695(g_tTex1df2a) Binding 0
|
|
Decorate 695(g_tTex1df2a) DescriptorSet 0
|
|
Decorate 698(g_tTex1di2a) Binding 0
|
|
Decorate 698(g_tTex1di2a) DescriptorSet 0
|
|
Decorate 701(g_tTex1du2a) Binding 0
|
|
Decorate 701(g_tTex1du2a) DescriptorSet 0
|
|
Decorate 704(g_tTex2df2a) Binding 0
|
|
Decorate 704(g_tTex2df2a) DescriptorSet 0
|
|
Decorate 707(g_tTex2di2a) Binding 0
|
|
Decorate 707(g_tTex2di2a) DescriptorSet 0
|
|
Decorate 710(g_tTex2du2a) Binding 0
|
|
Decorate 710(g_tTex2du2a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypeVector 6(int) 2
|
|
8: TypePointer Function 7(ivec2)
|
|
9: TypeFunction 7(ivec2) 8(ptr)
|
|
13: TypeInt 32 0
|
|
14: TypeVector 13(int) 2
|
|
15: TypePointer Function 14(ivec2)
|
|
16: TypeFunction 14(ivec2) 15(ptr)
|
|
20: TypeFloat 32
|
|
21: TypeVector 20(float) 2
|
|
22: TypePointer Function 21(fvec2)
|
|
23: TypeFunction 21(fvec2) 22(ptr)
|
|
27: TypeFunction 2 8(ptr)
|
|
31: TypeFunction 2 15(ptr)
|
|
35: TypeFunction 2 22(ptr)
|
|
39: TypeFunction 21(fvec2)
|
|
42: TypeVector 20(float) 4
|
|
43(PS_OUTPUT): TypeStruct 42(fvec4)
|
|
44: TypeFunction 43(PS_OUTPUT)
|
|
56: 6(int) Constant 0
|
|
57: 7(ivec2) ConstantComposite 56 56
|
|
58: 13(int) Constant 0
|
|
59: 14(ivec2) ConstantComposite 58 58
|
|
60: 20(float) Constant 0
|
|
61: 21(fvec2) ConstantComposite 60 60
|
|
62: TypeVector 6(int) 3
|
|
63: TypeVector 6(int) 4
|
|
64($Global): TypeStruct 6(int) 7(ivec2) 62(ivec3) 63(ivec4) 6(int) 7(ivec2) 62(ivec3) 63(ivec4) 21(fvec2) 7(ivec2) 14(ivec2)
|
|
65: TypePointer Uniform 64($Global)
|
|
66: 65(ptr) Variable Uniform
|
|
67: 6(int) Constant 1
|
|
68: TypePointer Uniform 7(ivec2)
|
|
74: TypeImage 20(float) 1D nonsampled format:Rg32f
|
|
75: TypePointer UniformConstant 74
|
|
76(g_tTex1df2): 75(ptr) Variable UniformConstant
|
|
78: TypePointer Uniform 6(int)
|
|
94: TypeImage 6(int) 1D nonsampled format:Rg32i
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex1di2): 95(ptr) Variable UniformConstant
|
|
105: TypeImage 13(int) 1D nonsampled format:Rg32ui
|
|
106: TypePointer UniformConstant 105
|
|
107(g_tTex1du2): 106(ptr) Variable UniformConstant
|
|
111: TypeVector 13(int) 4
|
|
117: TypeImage 20(float) 2D nonsampled format:Rg32f
|
|
118: TypePointer UniformConstant 117
|
|
119(g_tTex2df2): 118(ptr) Variable UniformConstant
|
|
128: TypeImage 6(int) 2D nonsampled format:Rg32i
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTex2di2): 129(ptr) Variable UniformConstant
|
|
139: TypeImage 13(int) 2D nonsampled format:Rg32ui
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTex2du2): 140(ptr) Variable UniformConstant
|
|
150: TypeImage 20(float) 3D nonsampled format:Rg32f
|
|
151: TypePointer UniformConstant 150
|
|
152(g_tTex3df2): 151(ptr) Variable UniformConstant
|
|
154: 6(int) Constant 2
|
|
155: TypePointer Uniform 62(ivec3)
|
|
163: TypeImage 6(int) 3D nonsampled format:Rg32i
|
|
164: TypePointer UniformConstant 163
|
|
165(g_tTex3di2): 164(ptr) Variable UniformConstant
|
|
174: TypeImage 13(int) 3D nonsampled format:Rg32ui
|
|
175: TypePointer UniformConstant 174
|
|
176(g_tTex3du2): 175(ptr) Variable UniformConstant
|
|
185: 6(int) Constant 8
|
|
186: TypePointer Uniform 21(fvec2)
|
|
200: 7(ivec2) ConstantComposite 154 154
|
|
206: 13(int) Constant 3
|
|
207: 13(int) Constant 2
|
|
208: 14(ivec2) ConstantComposite 206 207
|
|
214: TypePointer Function 6(int)
|
|
225: 20(float) Constant 1073741824
|
|
242: 20(float) Constant 1077936128
|
|
259: 20(float) Constant 1082130432
|
|
308: 6(int) Constant 65535
|
|
325: 6(int) Constant 61680
|
|
375: 6(int) Constant 5
|
|
376: 7(ivec2) ConstantComposite 375 154
|
|
382: 13(int) Constant 6
|
|
383: 14(ivec2) ConstantComposite 382 207
|
|
399: 6(int) Constant 6
|
|
400: 7(ivec2) ConstantComposite 185 399
|
|
406: 13(int) Constant 9
|
|
407: 14(ivec2) ConstantComposite 406 207
|
|
474: 20(float) Constant 1065353216
|
|
670: 6(int) Constant 3
|
|
671: 7(ivec2) ConstantComposite 154 670
|
|
678: TypePointer Function 43(PS_OUTPUT)
|
|
680: 42(fvec4) ConstantComposite 474 474 474 474
|
|
681: TypePointer Function 42(fvec4)
|
|
686: TypePointer Output 42(fvec4)
|
|
687(@entryPointOutput.Color): 686(ptr) Variable Output
|
|
690: TypeSampler
|
|
691: TypePointer UniformConstant 690
|
|
692(g_sSamp): 691(ptr) Variable UniformConstant
|
|
693: TypeImage 20(float) 1D array nonsampled format:Rg32f
|
|
694: TypePointer UniformConstant 693
|
|
695(g_tTex1df2a): 694(ptr) Variable UniformConstant
|
|
696: TypeImage 6(int) 1D array nonsampled format:Rg32i
|
|
697: TypePointer UniformConstant 696
|
|
698(g_tTex1di2a): 697(ptr) Variable UniformConstant
|
|
699: TypeImage 13(int) 1D array nonsampled format:Rg32ui
|
|
700: TypePointer UniformConstant 699
|
|
701(g_tTex1du2a): 700(ptr) Variable UniformConstant
|
|
702: TypeImage 20(float) 2D array nonsampled format:Rg32f
|
|
703: TypePointer UniformConstant 702
|
|
704(g_tTex2df2a): 703(ptr) Variable UniformConstant
|
|
705: TypeImage 6(int) 2D array nonsampled format:Rg32i
|
|
706: TypePointer UniformConstant 705
|
|
707(g_tTex2di2a): 706(ptr) Variable UniformConstant
|
|
708: TypeImage 13(int) 2D array nonsampled format:Rg32ui
|
|
709: TypePointer UniformConstant 708
|
|
710(g_tTex2du2a): 709(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
688:43(PS_OUTPUT) FunctionCall 45(@main()
|
|
689: 42(fvec4) CompositeExtract 688 0
|
|
Store 687(@entryPointOutput.Color) 689
|
|
Return
|
|
FunctionEnd
|
|
11(Fn1(vi2;): 7(ivec2) Function None 9
|
|
10(x): 8(ptr) FunctionParameter
|
|
12: Label
|
|
47: 7(ivec2) Load 10(x)
|
|
ReturnValue 47
|
|
FunctionEnd
|
|
18(Fn1(vu2;): 14(ivec2) Function None 16
|
|
17(x): 15(ptr) FunctionParameter
|
|
19: Label
|
|
50: 14(ivec2) Load 17(x)
|
|
ReturnValue 50
|
|
FunctionEnd
|
|
25(Fn1(vf2;): 21(fvec2) Function None 23
|
|
24(x): 22(ptr) FunctionParameter
|
|
26: Label
|
|
53: 21(fvec2) Load 24(x)
|
|
ReturnValue 53
|
|
FunctionEnd
|
|
29(Fn2(vi2;): 2 Function None 27
|
|
28(x): 8(ptr) FunctionParameter
|
|
30: Label
|
|
Store 28(x) 57
|
|
Return
|
|
FunctionEnd
|
|
33(Fn2(vu2;): 2 Function None 31
|
|
32(x): 15(ptr) FunctionParameter
|
|
34: Label
|
|
Store 32(x) 59
|
|
Return
|
|
FunctionEnd
|
|
37(Fn2(vf2;): 2 Function None 35
|
|
36(x): 22(ptr) FunctionParameter
|
|
38: Label
|
|
Store 36(x) 61
|
|
Return
|
|
FunctionEnd
|
|
40(SomeValue(): 21(fvec2) Function None 39
|
|
41: Label
|
|
69: 68(ptr) AccessChain 66 67
|
|
70: 7(ivec2) Load 69
|
|
71: 21(fvec2) ConvertSToF 70
|
|
ReturnValue 71
|
|
FunctionEnd
|
|
45(@main():43(PS_OUTPUT) Function None 44
|
|
46: Label
|
|
85(r00): 22(ptr) Variable Function
|
|
93(r01): 8(ptr) Variable Function
|
|
104(r02): 15(ptr) Variable Function
|
|
116(r10): 22(ptr) Variable Function
|
|
127(r11): 8(ptr) Variable Function
|
|
138(r12): 15(ptr) Variable Function
|
|
149(r20): 22(ptr) Variable Function
|
|
162(r21): 8(ptr) Variable Function
|
|
173(r22): 15(ptr) Variable Function
|
|
184(lf2): 22(ptr) Variable Function
|
|
189(storeTemp): 22(ptr) Variable Function
|
|
199(storeTemp): 8(ptr) Variable Function
|
|
205(storeTemp): 15(ptr) Variable Function
|
|
213(val1): 22(ptr) Variable Function
|
|
215(coordTemp): 214(ptr) Variable Function
|
|
218(storeTemp): 22(ptr) Variable Function
|
|
232(coordTemp): 214(ptr) Variable Function
|
|
235(storeTemp): 22(ptr) Variable Function
|
|
249(coordTemp): 214(ptr) Variable Function
|
|
252(storeTemp): 22(ptr) Variable Function
|
|
266(coordTemp): 214(ptr) Variable Function
|
|
269(storeTemp): 8(ptr) Variable Function
|
|
282(coordTemp): 214(ptr) Variable Function
|
|
285(storeTemp): 8(ptr) Variable Function
|
|
298(coordTemp): 214(ptr) Variable Function
|
|
301(storeTemp): 8(ptr) Variable Function
|
|
315(coordTemp): 214(ptr) Variable Function
|
|
318(storeTemp): 8(ptr) Variable Function
|
|
332(coordTemp): 214(ptr) Variable Function
|
|
335(storeTemp): 8(ptr) Variable Function
|
|
348(coordTemp): 214(ptr) Variable Function
|
|
351(storeTemp): 8(ptr) Variable Function
|
|
364(storeTemp): 22(ptr) Variable Function
|
|
374(storeTemp): 8(ptr) Variable Function
|
|
381(storeTemp): 15(ptr) Variable Function
|
|
388(storeTemp): 22(ptr) Variable Function
|
|
398(storeTemp): 8(ptr) Variable Function
|
|
405(storeTemp): 15(ptr) Variable Function
|
|
419(param): 22(ptr) Variable Function
|
|
428(param): 8(ptr) Variable Function
|
|
437(param): 15(ptr) Variable Function
|
|
439(tempArg): 22(ptr) Variable Function
|
|
440(param): 22(ptr) Variable Function
|
|
447(tempArg): 8(ptr) Variable Function
|
|
448(param): 8(ptr) Variable Function
|
|
455(tempArg): 15(ptr) Variable Function
|
|
456(param): 15(ptr) Variable Function
|
|
463(coordTemp): 214(ptr) Variable Function
|
|
466(storeTemp): 22(ptr) Variable Function
|
|
480(coordTemp): 214(ptr) Variable Function
|
|
483(storeTemp): 8(ptr) Variable Function
|
|
496(coordTemp): 214(ptr) Variable Function
|
|
499(storeTemp): 15(ptr) Variable Function
|
|
512(coordTemp): 214(ptr) Variable Function
|
|
515(storeTemp): 22(ptr) Variable Function
|
|
528(coordTemp): 214(ptr) Variable Function
|
|
531(storeTemp): 8(ptr) Variable Function
|
|
544(coordTemp): 214(ptr) Variable Function
|
|
547(storeTemp): 15(ptr) Variable Function
|
|
560(coordTemp): 214(ptr) Variable Function
|
|
563(storeTempPre): 22(ptr) Variable Function
|
|
570(storeTempPost): 22(ptr) Variable Function
|
|
578(coordTemp): 214(ptr) Variable Function
|
|
581(storeTempPre): 15(ptr) Variable Function
|
|
588(storeTempPost): 15(ptr) Variable Function
|
|
596(coordTemp): 214(ptr) Variable Function
|
|
599(storeTempPre): 8(ptr) Variable Function
|
|
606(storeTempPost): 8(ptr) Variable Function
|
|
614(coordTemp): 214(ptr) Variable Function
|
|
617(storeTempPre): 22(ptr) Variable Function
|
|
624(storeTempPost): 22(ptr) Variable Function
|
|
632(coordTemp): 214(ptr) Variable Function
|
|
635(storeTempPre): 8(ptr) Variable Function
|
|
642(storeTempPost): 8(ptr) Variable Function
|
|
650(coordTemp): 214(ptr) Variable Function
|
|
653(storeTempPre): 15(ptr) Variable Function
|
|
660(storeTempPost): 15(ptr) Variable Function
|
|
668(storeTemp): 22(ptr) Variable Function
|
|
679(psout): 678(ptr) Variable Function
|
|
77: 74 Load 76(g_tTex1df2)
|
|
79: 78(ptr) AccessChain 66 56
|
|
80: 6(int) Load 79
|
|
81: 42(fvec4) ImageRead 77 80
|
|
82: 20(float) CompositeExtract 81 0
|
|
83: 20(float) CompositeExtract 81 1
|
|
84: 21(fvec2) CompositeConstruct 82 83
|
|
86: 74 Load 76(g_tTex1df2)
|
|
87: 78(ptr) AccessChain 66 56
|
|
88: 6(int) Load 87
|
|
89: 42(fvec4) ImageRead 86 88
|
|
90: 20(float) CompositeExtract 89 0
|
|
91: 20(float) CompositeExtract 89 1
|
|
92: 21(fvec2) CompositeConstruct 90 91
|
|
Store 85(r00) 92
|
|
97: 94 Load 96(g_tTex1di2)
|
|
98: 78(ptr) AccessChain 66 56
|
|
99: 6(int) Load 98
|
|
100: 63(ivec4) ImageRead 97 99
|
|
101: 6(int) CompositeExtract 100 0
|
|
102: 6(int) CompositeExtract 100 1
|
|
103: 7(ivec2) CompositeConstruct 101 102
|
|
Store 93(r01) 103
|
|
108: 105 Load 107(g_tTex1du2)
|
|
109: 78(ptr) AccessChain 66 56
|
|
110: 6(int) Load 109
|
|
112: 111(ivec4) ImageRead 108 110
|
|
113: 13(int) CompositeExtract 112 0
|
|
114: 13(int) CompositeExtract 112 1
|
|
115: 14(ivec2) CompositeConstruct 113 114
|
|
Store 104(r02) 115
|
|
120: 117 Load 119(g_tTex2df2)
|
|
121: 68(ptr) AccessChain 66 67
|
|
122: 7(ivec2) Load 121
|
|
123: 42(fvec4) ImageRead 120 122
|
|
124: 20(float) CompositeExtract 123 0
|
|
125: 20(float) CompositeExtract 123 1
|
|
126: 21(fvec2) CompositeConstruct 124 125
|
|
Store 116(r10) 126
|
|
131: 128 Load 130(g_tTex2di2)
|
|
132: 68(ptr) AccessChain 66 67
|
|
133: 7(ivec2) Load 132
|
|
134: 63(ivec4) ImageRead 131 133
|
|
135: 6(int) CompositeExtract 134 0
|
|
136: 6(int) CompositeExtract 134 1
|
|
137: 7(ivec2) CompositeConstruct 135 136
|
|
Store 127(r11) 137
|
|
142: 139 Load 141(g_tTex2du2)
|
|
143: 68(ptr) AccessChain 66 67
|
|
144: 7(ivec2) Load 143
|
|
145: 111(ivec4) ImageRead 142 144
|
|
146: 13(int) CompositeExtract 145 0
|
|
147: 13(int) CompositeExtract 145 1
|
|
148: 14(ivec2) CompositeConstruct 146 147
|
|
Store 138(r12) 148
|
|
153: 150 Load 152(g_tTex3df2)
|
|
156: 155(ptr) AccessChain 66 154
|
|
157: 62(ivec3) Load 156
|
|
158: 42(fvec4) ImageRead 153 157
|
|
159: 20(float) CompositeExtract 158 0
|
|
160: 20(float) CompositeExtract 158 1
|
|
161: 21(fvec2) CompositeConstruct 159 160
|
|
Store 149(r20) 161
|
|
166: 163 Load 165(g_tTex3di2)
|
|
167: 155(ptr) AccessChain 66 154
|
|
168: 62(ivec3) Load 167
|
|
169: 63(ivec4) ImageRead 166 168
|
|
170: 6(int) CompositeExtract 169 0
|
|
171: 6(int) CompositeExtract 169 1
|
|
172: 7(ivec2) CompositeConstruct 170 171
|
|
Store 162(r21) 172
|
|
177: 174 Load 176(g_tTex3du2)
|
|
178: 155(ptr) AccessChain 66 154
|
|
179: 62(ivec3) Load 178
|
|
180: 111(ivec4) ImageRead 177 179
|
|
181: 13(int) CompositeExtract 180 0
|
|
182: 13(int) CompositeExtract 180 1
|
|
183: 14(ivec2) CompositeConstruct 181 182
|
|
Store 173(r22) 183
|
|
187: 186(ptr) AccessChain 66 185
|
|
188: 21(fvec2) Load 187
|
|
Store 184(lf2) 188
|
|
190: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 189(storeTemp) 190
|
|
191: 74 Load 76(g_tTex1df2)
|
|
192: 78(ptr) AccessChain 66 56
|
|
193: 6(int) Load 192
|
|
194: 21(fvec2) Load 189(storeTemp)
|
|
ImageWrite 191 193 194
|
|
195: 74 Load 76(g_tTex1df2)
|
|
196: 78(ptr) AccessChain 66 56
|
|
197: 6(int) Load 196
|
|
198: 21(fvec2) Load 184(lf2)
|
|
ImageWrite 195 197 198
|
|
Store 199(storeTemp) 200
|
|
201: 94 Load 96(g_tTex1di2)
|
|
202: 78(ptr) AccessChain 66 56
|
|
203: 6(int) Load 202
|
|
204: 7(ivec2) Load 199(storeTemp)
|
|
ImageWrite 201 203 204
|
|
Store 205(storeTemp) 208
|
|
209: 105 Load 107(g_tTex1du2)
|
|
210: 78(ptr) AccessChain 66 56
|
|
211: 6(int) Load 210
|
|
212: 14(ivec2) Load 205(storeTemp)
|
|
ImageWrite 209 211 212
|
|
216: 78(ptr) AccessChain 66 56
|
|
217: 6(int) Load 216
|
|
Store 215(coordTemp) 217
|
|
219: 74 Load 76(g_tTex1df2)
|
|
220: 6(int) Load 215(coordTemp)
|
|
221: 42(fvec4) ImageRead 219 220
|
|
222: 20(float) CompositeExtract 221 0
|
|
223: 20(float) CompositeExtract 221 1
|
|
224: 21(fvec2) CompositeConstruct 222 223
|
|
Store 218(storeTemp) 224
|
|
226: 21(fvec2) Load 218(storeTemp)
|
|
227: 21(fvec2) VectorTimesScalar 226 225
|
|
Store 218(storeTemp) 227
|
|
228: 74 Load 76(g_tTex1df2)
|
|
229: 6(int) Load 215(coordTemp)
|
|
230: 21(fvec2) Load 218(storeTemp)
|
|
ImageWrite 228 229 230
|
|
231: 21(fvec2) Load 218(storeTemp)
|
|
Store 213(val1) 231
|
|
233: 78(ptr) AccessChain 66 56
|
|
234: 6(int) Load 233
|
|
Store 232(coordTemp) 234
|
|
236: 74 Load 76(g_tTex1df2)
|
|
237: 6(int) Load 232(coordTemp)
|
|
238: 42(fvec4) ImageRead 236 237
|
|
239: 20(float) CompositeExtract 238 0
|
|
240: 20(float) CompositeExtract 238 1
|
|
241: 21(fvec2) CompositeConstruct 239 240
|
|
Store 235(storeTemp) 241
|
|
243: 21(fvec2) Load 235(storeTemp)
|
|
244: 21(fvec2) CompositeConstruct 242 242
|
|
245: 21(fvec2) FSub 243 244
|
|
Store 235(storeTemp) 245
|
|
246: 74 Load 76(g_tTex1df2)
|
|
247: 6(int) Load 232(coordTemp)
|
|
248: 21(fvec2) Load 235(storeTemp)
|
|
ImageWrite 246 247 248
|
|
250: 78(ptr) AccessChain 66 56
|
|
251: 6(int) Load 250
|
|
Store 249(coordTemp) 251
|
|
253: 74 Load 76(g_tTex1df2)
|
|
254: 6(int) Load 249(coordTemp)
|
|
255: 42(fvec4) ImageRead 253 254
|
|
256: 20(float) CompositeExtract 255 0
|
|
257: 20(float) CompositeExtract 255 1
|
|
258: 21(fvec2) CompositeConstruct 256 257
|
|
Store 252(storeTemp) 258
|
|
260: 21(fvec2) Load 252(storeTemp)
|
|
261: 21(fvec2) CompositeConstruct 259 259
|
|
262: 21(fvec2) FAdd 260 261
|
|
Store 252(storeTemp) 262
|
|
263: 74 Load 76(g_tTex1df2)
|
|
264: 6(int) Load 249(coordTemp)
|
|
265: 21(fvec2) Load 252(storeTemp)
|
|
ImageWrite 263 264 265
|
|
267: 78(ptr) AccessChain 66 56
|
|
268: 6(int) Load 267
|
|
Store 266(coordTemp) 268
|
|
270: 94 Load 96(g_tTex1di2)
|
|
271: 6(int) Load 266(coordTemp)
|
|
272: 63(ivec4) ImageRead 270 271
|
|
273: 6(int) CompositeExtract 272 0
|
|
274: 6(int) CompositeExtract 272 1
|
|
275: 7(ivec2) CompositeConstruct 273 274
|
|
Store 269(storeTemp) 275
|
|
276: 7(ivec2) Load 269(storeTemp)
|
|
277: 7(ivec2) CompositeConstruct 154 154
|
|
278: 7(ivec2) SDiv 276 277
|
|
Store 269(storeTemp) 278
|
|
279: 94 Load 96(g_tTex1di2)
|
|
280: 6(int) Load 266(coordTemp)
|
|
281: 7(ivec2) Load 269(storeTemp)
|
|
ImageWrite 279 280 281
|
|
283: 78(ptr) AccessChain 66 56
|
|
284: 6(int) Load 283
|
|
Store 282(coordTemp) 284
|
|
286: 94 Load 96(g_tTex1di2)
|
|
287: 6(int) Load 282(coordTemp)
|
|
288: 63(ivec4) ImageRead 286 287
|
|
289: 6(int) CompositeExtract 288 0
|
|
290: 6(int) CompositeExtract 288 1
|
|
291: 7(ivec2) CompositeConstruct 289 290
|
|
Store 285(storeTemp) 291
|
|
292: 7(ivec2) Load 285(storeTemp)
|
|
293: 7(ivec2) CompositeConstruct 154 154
|
|
294: 7(ivec2) SMod 292 293
|
|
Store 285(storeTemp) 294
|
|
295: 94 Load 96(g_tTex1di2)
|
|
296: 6(int) Load 282(coordTemp)
|
|
297: 7(ivec2) Load 285(storeTemp)
|
|
ImageWrite 295 296 297
|
|
299: 78(ptr) AccessChain 66 56
|
|
300: 6(int) Load 299
|
|
Store 298(coordTemp) 300
|
|
302: 94 Load 96(g_tTex1di2)
|
|
303: 6(int) Load 298(coordTemp)
|
|
304: 63(ivec4) ImageRead 302 303
|
|
305: 6(int) CompositeExtract 304 0
|
|
306: 6(int) CompositeExtract 304 1
|
|
307: 7(ivec2) CompositeConstruct 305 306
|
|
Store 301(storeTemp) 307
|
|
309: 7(ivec2) Load 301(storeTemp)
|
|
310: 7(ivec2) CompositeConstruct 308 308
|
|
311: 7(ivec2) BitwiseAnd 309 310
|
|
Store 301(storeTemp) 311
|
|
312: 94 Load 96(g_tTex1di2)
|
|
313: 6(int) Load 298(coordTemp)
|
|
314: 7(ivec2) Load 301(storeTemp)
|
|
ImageWrite 312 313 314
|
|
316: 78(ptr) AccessChain 66 56
|
|
317: 6(int) Load 316
|
|
Store 315(coordTemp) 317
|
|
319: 94 Load 96(g_tTex1di2)
|
|
320: 6(int) Load 315(coordTemp)
|
|
321: 63(ivec4) ImageRead 319 320
|
|
322: 6(int) CompositeExtract 321 0
|
|
323: 6(int) CompositeExtract 321 1
|
|
324: 7(ivec2) CompositeConstruct 322 323
|
|
Store 318(storeTemp) 324
|
|
326: 7(ivec2) Load 318(storeTemp)
|
|
327: 7(ivec2) CompositeConstruct 325 325
|
|
328: 7(ivec2) BitwiseOr 326 327
|
|
Store 318(storeTemp) 328
|
|
329: 94 Load 96(g_tTex1di2)
|
|
330: 6(int) Load 315(coordTemp)
|
|
331: 7(ivec2) Load 318(storeTemp)
|
|
ImageWrite 329 330 331
|
|
333: 78(ptr) AccessChain 66 56
|
|
334: 6(int) Load 333
|
|
Store 332(coordTemp) 334
|
|
336: 94 Load 96(g_tTex1di2)
|
|
337: 6(int) Load 332(coordTemp)
|
|
338: 63(ivec4) ImageRead 336 337
|
|
339: 6(int) CompositeExtract 338 0
|
|
340: 6(int) CompositeExtract 338 1
|
|
341: 7(ivec2) CompositeConstruct 339 340
|
|
Store 335(storeTemp) 341
|
|
342: 7(ivec2) Load 335(storeTemp)
|
|
343: 7(ivec2) CompositeConstruct 154 154
|
|
344: 7(ivec2) ShiftLeftLogical 342 343
|
|
Store 335(storeTemp) 344
|
|
345: 94 Load 96(g_tTex1di2)
|
|
346: 6(int) Load 332(coordTemp)
|
|
347: 7(ivec2) Load 335(storeTemp)
|
|
ImageWrite 345 346 347
|
|
349: 78(ptr) AccessChain 66 56
|
|
350: 6(int) Load 349
|
|
Store 348(coordTemp) 350
|
|
352: 94 Load 96(g_tTex1di2)
|
|
353: 6(int) Load 348(coordTemp)
|
|
354: 63(ivec4) ImageRead 352 353
|
|
355: 6(int) CompositeExtract 354 0
|
|
356: 6(int) CompositeExtract 354 1
|
|
357: 7(ivec2) CompositeConstruct 355 356
|
|
Store 351(storeTemp) 357
|
|
358: 7(ivec2) Load 351(storeTemp)
|
|
359: 7(ivec2) CompositeConstruct 154 154
|
|
360: 7(ivec2) ShiftRightArithmetic 358 359
|
|
Store 351(storeTemp) 360
|
|
361: 94 Load 96(g_tTex1di2)
|
|
362: 6(int) Load 348(coordTemp)
|
|
363: 7(ivec2) Load 351(storeTemp)
|
|
ImageWrite 361 362 363
|
|
365: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 364(storeTemp) 365
|
|
366: 117 Load 119(g_tTex2df2)
|
|
367: 68(ptr) AccessChain 66 67
|
|
368: 7(ivec2) Load 367
|
|
369: 21(fvec2) Load 364(storeTemp)
|
|
ImageWrite 366 368 369
|
|
370: 117 Load 119(g_tTex2df2)
|
|
371: 68(ptr) AccessChain 66 67
|
|
372: 7(ivec2) Load 371
|
|
373: 21(fvec2) Load 184(lf2)
|
|
ImageWrite 370 372 373
|
|
Store 374(storeTemp) 376
|
|
377: 128 Load 130(g_tTex2di2)
|
|
378: 68(ptr) AccessChain 66 67
|
|
379: 7(ivec2) Load 378
|
|
380: 7(ivec2) Load 374(storeTemp)
|
|
ImageWrite 377 379 380
|
|
Store 381(storeTemp) 383
|
|
384: 139 Load 141(g_tTex2du2)
|
|
385: 68(ptr) AccessChain 66 67
|
|
386: 7(ivec2) Load 385
|
|
387: 14(ivec2) Load 381(storeTemp)
|
|
ImageWrite 384 386 387
|
|
389: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 388(storeTemp) 389
|
|
390: 150 Load 152(g_tTex3df2)
|
|
391: 155(ptr) AccessChain 66 154
|
|
392: 62(ivec3) Load 391
|
|
393: 21(fvec2) Load 388(storeTemp)
|
|
ImageWrite 390 392 393
|
|
394: 150 Load 152(g_tTex3df2)
|
|
395: 155(ptr) AccessChain 66 154
|
|
396: 62(ivec3) Load 395
|
|
397: 21(fvec2) Load 184(lf2)
|
|
ImageWrite 394 396 397
|
|
Store 398(storeTemp) 400
|
|
401: 163 Load 165(g_tTex3di2)
|
|
402: 155(ptr) AccessChain 66 154
|
|
403: 62(ivec3) Load 402
|
|
404: 7(ivec2) Load 398(storeTemp)
|
|
ImageWrite 401 403 404
|
|
Store 405(storeTemp) 407
|
|
408: 174 Load 176(g_tTex3du2)
|
|
409: 155(ptr) AccessChain 66 154
|
|
410: 62(ivec3) Load 409
|
|
411: 14(ivec2) Load 405(storeTemp)
|
|
ImageWrite 408 410 411
|
|
412: 74 Load 76(g_tTex1df2)
|
|
413: 78(ptr) AccessChain 66 56
|
|
414: 6(int) Load 413
|
|
415: 42(fvec4) ImageRead 412 414
|
|
416: 20(float) CompositeExtract 415 0
|
|
417: 20(float) CompositeExtract 415 1
|
|
418: 21(fvec2) CompositeConstruct 416 417
|
|
Store 419(param) 418
|
|
420: 21(fvec2) FunctionCall 25(Fn1(vf2;) 419(param)
|
|
421: 94 Load 96(g_tTex1di2)
|
|
422: 78(ptr) AccessChain 66 56
|
|
423: 6(int) Load 422
|
|
424: 63(ivec4) ImageRead 421 423
|
|
425: 6(int) CompositeExtract 424 0
|
|
426: 6(int) CompositeExtract 424 1
|
|
427: 7(ivec2) CompositeConstruct 425 426
|
|
Store 428(param) 427
|
|
429: 7(ivec2) FunctionCall 11(Fn1(vi2;) 428(param)
|
|
430: 105 Load 107(g_tTex1du2)
|
|
431: 78(ptr) AccessChain 66 56
|
|
432: 6(int) Load 431
|
|
433: 111(ivec4) ImageRead 430 432
|
|
434: 13(int) CompositeExtract 433 0
|
|
435: 13(int) CompositeExtract 433 1
|
|
436: 14(ivec2) CompositeConstruct 434 435
|
|
Store 437(param) 436
|
|
438: 14(ivec2) FunctionCall 18(Fn1(vu2;) 437(param)
|
|
441: 2 FunctionCall 37(Fn2(vf2;) 440(param)
|
|
442: 21(fvec2) Load 440(param)
|
|
Store 439(tempArg) 442
|
|
443: 74 Load 76(g_tTex1df2)
|
|
444: 78(ptr) AccessChain 66 56
|
|
445: 6(int) Load 444
|
|
446: 21(fvec2) Load 439(tempArg)
|
|
ImageWrite 443 445 446
|
|
449: 2 FunctionCall 29(Fn2(vi2;) 448(param)
|
|
450: 7(ivec2) Load 448(param)
|
|
Store 447(tempArg) 450
|
|
451: 94 Load 96(g_tTex1di2)
|
|
452: 78(ptr) AccessChain 66 56
|
|
453: 6(int) Load 452
|
|
454: 7(ivec2) Load 447(tempArg)
|
|
ImageWrite 451 453 454
|
|
457: 2 FunctionCall 33(Fn2(vu2;) 456(param)
|
|
458: 14(ivec2) Load 456(param)
|
|
Store 455(tempArg) 458
|
|
459: 105 Load 107(g_tTex1du2)
|
|
460: 78(ptr) AccessChain 66 56
|
|
461: 6(int) Load 460
|
|
462: 14(ivec2) Load 455(tempArg)
|
|
ImageWrite 459 461 462
|
|
464: 78(ptr) AccessChain 66 56
|
|
465: 6(int) Load 464
|
|
Store 463(coordTemp) 465
|
|
467: 74 Load 76(g_tTex1df2)
|
|
468: 6(int) Load 463(coordTemp)
|
|
469: 42(fvec4) ImageRead 467 468
|
|
470: 20(float) CompositeExtract 469 0
|
|
471: 20(float) CompositeExtract 469 1
|
|
472: 21(fvec2) CompositeConstruct 470 471
|
|
Store 466(storeTemp) 472
|
|
473: 21(fvec2) Load 466(storeTemp)
|
|
475: 21(fvec2) CompositeConstruct 474 474
|
|
476: 21(fvec2) FAdd 473 475
|
|
Store 466(storeTemp) 476
|
|
477: 74 Load 76(g_tTex1df2)
|
|
478: 6(int) Load 463(coordTemp)
|
|
479: 21(fvec2) Load 466(storeTemp)
|
|
ImageWrite 477 478 479
|
|
481: 78(ptr) AccessChain 66 56
|
|
482: 6(int) Load 481
|
|
Store 480(coordTemp) 482
|
|
484: 94 Load 96(g_tTex1di2)
|
|
485: 6(int) Load 480(coordTemp)
|
|
486: 63(ivec4) ImageRead 484 485
|
|
487: 6(int) CompositeExtract 486 0
|
|
488: 6(int) CompositeExtract 486 1
|
|
489: 7(ivec2) CompositeConstruct 487 488
|
|
Store 483(storeTemp) 489
|
|
490: 7(ivec2) Load 483(storeTemp)
|
|
491: 7(ivec2) CompositeConstruct 67 67
|
|
492: 7(ivec2) IAdd 490 491
|
|
Store 483(storeTemp) 492
|
|
493: 94 Load 96(g_tTex1di2)
|
|
494: 6(int) Load 480(coordTemp)
|
|
495: 7(ivec2) Load 483(storeTemp)
|
|
ImageWrite 493 494 495
|
|
497: 78(ptr) AccessChain 66 56
|
|
498: 6(int) Load 497
|
|
Store 496(coordTemp) 498
|
|
500: 105 Load 107(g_tTex1du2)
|
|
501: 6(int) Load 496(coordTemp)
|
|
502: 111(ivec4) ImageRead 500 501
|
|
503: 13(int) CompositeExtract 502 0
|
|
504: 13(int) CompositeExtract 502 1
|
|
505: 14(ivec2) CompositeConstruct 503 504
|
|
Store 499(storeTemp) 505
|
|
506: 14(ivec2) Load 499(storeTemp)
|
|
507: 7(ivec2) CompositeConstruct 67 67
|
|
508: 14(ivec2) IAdd 506 507
|
|
Store 499(storeTemp) 508
|
|
509: 105 Load 107(g_tTex1du2)
|
|
510: 6(int) Load 496(coordTemp)
|
|
511: 14(ivec2) Load 499(storeTemp)
|
|
ImageWrite 509 510 511
|
|
513: 78(ptr) AccessChain 66 56
|
|
514: 6(int) Load 513
|
|
Store 512(coordTemp) 514
|
|
516: 74 Load 76(g_tTex1df2)
|
|
517: 6(int) Load 512(coordTemp)
|
|
518: 42(fvec4) ImageRead 516 517
|
|
519: 20(float) CompositeExtract 518 0
|
|
520: 20(float) CompositeExtract 518 1
|
|
521: 21(fvec2) CompositeConstruct 519 520
|
|
Store 515(storeTemp) 521
|
|
522: 21(fvec2) Load 515(storeTemp)
|
|
523: 21(fvec2) CompositeConstruct 474 474
|
|
524: 21(fvec2) FSub 522 523
|
|
Store 515(storeTemp) 524
|
|
525: 74 Load 76(g_tTex1df2)
|
|
526: 6(int) Load 512(coordTemp)
|
|
527: 21(fvec2) Load 515(storeTemp)
|
|
ImageWrite 525 526 527
|
|
529: 78(ptr) AccessChain 66 56
|
|
530: 6(int) Load 529
|
|
Store 528(coordTemp) 530
|
|
532: 94 Load 96(g_tTex1di2)
|
|
533: 6(int) Load 528(coordTemp)
|
|
534: 63(ivec4) ImageRead 532 533
|
|
535: 6(int) CompositeExtract 534 0
|
|
536: 6(int) CompositeExtract 534 1
|
|
537: 7(ivec2) CompositeConstruct 535 536
|
|
Store 531(storeTemp) 537
|
|
538: 7(ivec2) Load 531(storeTemp)
|
|
539: 7(ivec2) CompositeConstruct 67 67
|
|
540: 7(ivec2) ISub 538 539
|
|
Store 531(storeTemp) 540
|
|
541: 94 Load 96(g_tTex1di2)
|
|
542: 6(int) Load 528(coordTemp)
|
|
543: 7(ivec2) Load 531(storeTemp)
|
|
ImageWrite 541 542 543
|
|
545: 78(ptr) AccessChain 66 56
|
|
546: 6(int) Load 545
|
|
Store 544(coordTemp) 546
|
|
548: 105 Load 107(g_tTex1du2)
|
|
549: 6(int) Load 544(coordTemp)
|
|
550: 111(ivec4) ImageRead 548 549
|
|
551: 13(int) CompositeExtract 550 0
|
|
552: 13(int) CompositeExtract 550 1
|
|
553: 14(ivec2) CompositeConstruct 551 552
|
|
Store 547(storeTemp) 553
|
|
554: 14(ivec2) Load 547(storeTemp)
|
|
555: 7(ivec2) CompositeConstruct 67 67
|
|
556: 14(ivec2) ISub 554 555
|
|
Store 547(storeTemp) 556
|
|
557: 105 Load 107(g_tTex1du2)
|
|
558: 6(int) Load 544(coordTemp)
|
|
559: 14(ivec2) Load 547(storeTemp)
|
|
ImageWrite 557 558 559
|
|
561: 78(ptr) AccessChain 66 56
|
|
562: 6(int) Load 561
|
|
Store 560(coordTemp) 562
|
|
564: 74 Load 76(g_tTex1df2)
|
|
565: 6(int) Load 560(coordTemp)
|
|
566: 42(fvec4) ImageRead 564 565
|
|
567: 20(float) CompositeExtract 566 0
|
|
568: 20(float) CompositeExtract 566 1
|
|
569: 21(fvec2) CompositeConstruct 567 568
|
|
Store 563(storeTempPre) 569
|
|
571: 21(fvec2) Load 563(storeTempPre)
|
|
Store 570(storeTempPost) 571
|
|
572: 21(fvec2) Load 570(storeTempPost)
|
|
573: 21(fvec2) CompositeConstruct 474 474
|
|
574: 21(fvec2) FAdd 572 573
|
|
Store 570(storeTempPost) 574
|
|
575: 74 Load 76(g_tTex1df2)
|
|
576: 6(int) Load 560(coordTemp)
|
|
577: 21(fvec2) Load 570(storeTempPost)
|
|
ImageWrite 575 576 577
|
|
579: 78(ptr) AccessChain 66 56
|
|
580: 6(int) Load 579
|
|
Store 578(coordTemp) 580
|
|
582: 105 Load 107(g_tTex1du2)
|
|
583: 6(int) Load 578(coordTemp)
|
|
584: 111(ivec4) ImageRead 582 583
|
|
585: 13(int) CompositeExtract 584 0
|
|
586: 13(int) CompositeExtract 584 1
|
|
587: 14(ivec2) CompositeConstruct 585 586
|
|
Store 581(storeTempPre) 587
|
|
589: 14(ivec2) Load 581(storeTempPre)
|
|
Store 588(storeTempPost) 589
|
|
590: 14(ivec2) Load 588(storeTempPost)
|
|
591: 7(ivec2) CompositeConstruct 67 67
|
|
592: 14(ivec2) ISub 590 591
|
|
Store 588(storeTempPost) 592
|
|
593: 105 Load 107(g_tTex1du2)
|
|
594: 6(int) Load 578(coordTemp)
|
|
595: 14(ivec2) Load 588(storeTempPost)
|
|
ImageWrite 593 594 595
|
|
597: 78(ptr) AccessChain 66 56
|
|
598: 6(int) Load 597
|
|
Store 596(coordTemp) 598
|
|
600: 94 Load 96(g_tTex1di2)
|
|
601: 6(int) Load 596(coordTemp)
|
|
602: 63(ivec4) ImageRead 600 601
|
|
603: 6(int) CompositeExtract 602 0
|
|
604: 6(int) CompositeExtract 602 1
|
|
605: 7(ivec2) CompositeConstruct 603 604
|
|
Store 599(storeTempPre) 605
|
|
607: 7(ivec2) Load 599(storeTempPre)
|
|
Store 606(storeTempPost) 607
|
|
608: 7(ivec2) Load 606(storeTempPost)
|
|
609: 7(ivec2) CompositeConstruct 67 67
|
|
610: 7(ivec2) IAdd 608 609
|
|
Store 606(storeTempPost) 610
|
|
611: 94 Load 96(g_tTex1di2)
|
|
612: 6(int) Load 596(coordTemp)
|
|
613: 7(ivec2) Load 606(storeTempPost)
|
|
ImageWrite 611 612 613
|
|
615: 78(ptr) AccessChain 66 56
|
|
616: 6(int) Load 615
|
|
Store 614(coordTemp) 616
|
|
618: 74 Load 76(g_tTex1df2)
|
|
619: 6(int) Load 614(coordTemp)
|
|
620: 42(fvec4) ImageRead 618 619
|
|
621: 20(float) CompositeExtract 620 0
|
|
622: 20(float) CompositeExtract 620 1
|
|
623: 21(fvec2) CompositeConstruct 621 622
|
|
Store 617(storeTempPre) 623
|
|
625: 21(fvec2) Load 617(storeTempPre)
|
|
Store 624(storeTempPost) 625
|
|
626: 21(fvec2) Load 624(storeTempPost)
|
|
627: 21(fvec2) CompositeConstruct 474 474
|
|
628: 21(fvec2) FSub 626 627
|
|
Store 624(storeTempPost) 628
|
|
629: 74 Load 76(g_tTex1df2)
|
|
630: 6(int) Load 614(coordTemp)
|
|
631: 21(fvec2) Load 624(storeTempPost)
|
|
ImageWrite 629 630 631
|
|
633: 78(ptr) AccessChain 66 56
|
|
634: 6(int) Load 633
|
|
Store 632(coordTemp) 634
|
|
636: 94 Load 96(g_tTex1di2)
|
|
637: 6(int) Load 632(coordTemp)
|
|
638: 63(ivec4) ImageRead 636 637
|
|
639: 6(int) CompositeExtract 638 0
|
|
640: 6(int) CompositeExtract 638 1
|
|
641: 7(ivec2) CompositeConstruct 639 640
|
|
Store 635(storeTempPre) 641
|
|
643: 7(ivec2) Load 635(storeTempPre)
|
|
Store 642(storeTempPost) 643
|
|
644: 7(ivec2) Load 642(storeTempPost)
|
|
645: 7(ivec2) CompositeConstruct 67 67
|
|
646: 7(ivec2) IAdd 644 645
|
|
Store 642(storeTempPost) 646
|
|
647: 94 Load 96(g_tTex1di2)
|
|
648: 6(int) Load 632(coordTemp)
|
|
649: 7(ivec2) Load 642(storeTempPost)
|
|
ImageWrite 647 648 649
|
|
651: 78(ptr) AccessChain 66 56
|
|
652: 6(int) Load 651
|
|
Store 650(coordTemp) 652
|
|
654: 105 Load 107(g_tTex1du2)
|
|
655: 6(int) Load 650(coordTemp)
|
|
656: 111(ivec4) ImageRead 654 655
|
|
657: 13(int) CompositeExtract 656 0
|
|
658: 13(int) CompositeExtract 656 1
|
|
659: 14(ivec2) CompositeConstruct 657 658
|
|
Store 653(storeTempPre) 659
|
|
661: 14(ivec2) Load 653(storeTempPre)
|
|
Store 660(storeTempPost) 661
|
|
662: 14(ivec2) Load 660(storeTempPost)
|
|
663: 7(ivec2) CompositeConstruct 67 67
|
|
664: 14(ivec2) ISub 662 663
|
|
Store 660(storeTempPost) 664
|
|
665: 105 Load 107(g_tTex1du2)
|
|
666: 6(int) Load 650(coordTemp)
|
|
667: 14(ivec2) Load 660(storeTempPost)
|
|
ImageWrite 665 666 667
|
|
669: 117 Load 119(g_tTex2df2)
|
|
672: 42(fvec4) ImageRead 669 671
|
|
673: 20(float) CompositeExtract 672 0
|
|
674: 20(float) CompositeExtract 672 1
|
|
675: 21(fvec2) CompositeConstruct 673 674
|
|
Store 668(storeTemp) 675
|
|
676: 74 Load 76(g_tTex1df2)
|
|
677: 21(fvec2) Load 668(storeTemp)
|
|
ImageWrite 676 67 677
|
|
682: 681(ptr) AccessChain 679(psout) 56
|
|
Store 682 680
|
|
683:43(PS_OUTPUT) Load 679(psout)
|
|
ReturnValue 683
|
|
FunctionEnd
|